• CupDock@lemmy.world
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    1 year ago

    Why are they reimagining anything? Hasn’t BattleBit proven that what Battlefield really needs is to go back to its roots? Just make Bad Company 3!

    • SupraMario@lemmy.world
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      1 year ago

      Lol came to say this, fucking battlebit is the next battlefield…and it fucks hard.

      I am terrible at the game, like .3 k/d but I love it so much since it reminds me of bf1942

    • emptyother@programming.dev
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      1 year ago

      Agree. They don’t need to reimagine, they need to de-imagine and find out what made the BF series unique and fun. They’ve gone so off-target that someone made the game they should have made, but with block figures, and its a success! (Im talking about Battlebit).

      They could have built new and refreshing features on top of the well-functioning formula. BF in a future dystopia could have been great. Wingsuits and extreme weather of various sorts would have been cool. As long as the game still had a fun balance between vehicles and infantry and snipers. Destructable buildings and close city streets combat made all 3 sides feel like they had options.

  • Kit Sorens@lemmy.dbzer0.com
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    1 year ago

    The reason nobody liked 2042 was because it shook things up to much. If they were going back to their roots I might be hyped.

    • Nero Recursive@jlai.lu
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      1 year ago

      Big boss made a good video on this. Problems mostly came from the fact that the original team left and that EA made a game based on what competition was doing (battle Royal, battlepass and so on). And I’m not talking about the optimization.

      I’m putting a YT link hoping a good bot will tunnel it

      https://youtu.be/d0lXNq2jrG8

      • DarkThoughts@kbin.social
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        1 year ago

        Obligatory “Fuck EA”. But as long as people don’t learn and continue to buy it, as long EA will exist and continue to feed you all shit. So gobble up, fuckers!

  • 50gp@kbin.social
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    1 year ago

    only reimagination dice seems to do these days is trying to find ways to monetise instead of making a fun game

    see: their battle royale fail, 6v6 mode they wasted time on that didnt even release, heroes in 2042, battle passes

  • HBK@lemmy.world
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    1 year ago

    Battlebit has been scratching this itch really well for me lately. I hope the battlefield series can make a return to form but I am not holding my breath. Shooters tend to change with the times (imagine if all games still played like the original DOOM?) and I imagine they’re going to keep changing things, but hopefully for the better.

    It’s interesting to compare Battlefield vs. Call of Duty and how the games have done in the past decade. COD is still a top seller and is doing great, Battlefield not so much. I feel like they both have iterated in ways (the newer COD games are similar to the ones I played in the early ~2010’s, but there have been some changes), but the ways COD has iterated have been better accepted. They even had a Battle Royale attached to the game (It sounds like BF was trying to do this at one point) and it was positively received as well.

  • Braydox_ofAstroya@lemmy.world
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    1 year ago

    “including a single-player campaign from Halo veteran Marcus Lehto’s new studio. A multiplayer experience is also on the way from DICE.”

    Thats news to me. Thats going to be weird.

    Reimagining…well you rebrand the solution and and if that fails rebrand the problem

  • PenguinJuice@kbin.social
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    1 year ago

    Can’t even remember the last time I’ve played an EA game. Their games are just not great. Same with Ubisoft. I think studios just get too big to make anything decent after a certain point.

    • Freeman@lemmy.pub
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      1 year ago

      Well the get formulaic because it made money. And followed a successful formula. Breaking that and innovating is hard and risky.

      Especially if the people making the game don’t understand their core audience.

      Dice and EA are perfect examples of that with Battlefield. They had a good thing with graphics and whatnot and could have chosen to focus on engine optimization, scaling etc. Instead they chased the dragon of what other games were popular (like pubg, apex etc) and made a turd.

  • 5BC2E7@lemmy.world
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    1 year ago

    Once again they aim for something that looks unpromising. I hope they drop the single player, come to their senses and make something closer to bf4. They should know better.

  • garretble@lemmy.world
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    1 year ago

    Just, like, bring back the good helicopter controls from BF3 and not the garbage in the newest one. That’ll get my interest.

    • rDrDr@lemmy.world
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      1 year ago

      I just want the OGs back. When BF was fun because the physics was simple and you could do crazy shit.

      • garretble@lemmy.world
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        1 year ago

        The very best one was the Desert Combat mod for the original game.

        I remember sitting in Business Law class in the back flying a chopper with a trackpad, mowing down dudes in the Battle of the Bulge or whatever.

        • rDrDr@lemmy.world
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          1 year ago

          Yup, Desert Combat was one of my favorite games of all time. The devs went on to work on Battlefield 2 directly I believe.

          • garretble@lemmy.world
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            1 year ago

            That was my understanding. Didn’t EA just buy up Dice and make them the new battlefield devs, basically?

    • suspecm@lemmy.world
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      1 year ago

      Players have been getting less and less patient with disaster launch and thus hated the game which is known for disaster launches. A few games get away with it but since Cyberpunk or maybe even Fallout 76, the general concensus is that a broken game is not worth the time, not even if it gets better later. Games that get away with it usually have some saving grace, like Jedi Survivor being playable but having unplayable performance on PC. Even then, it pretty much lost the PC crowd. BF 2042 was unplayable at launch on every platform, had no redeeming qualities and it even tore out core parts of the game, like the class system, in favor of systems that can be indefinitely monetised. In a game that costet AAA money.

      The only reason Ubisoft is getting away with the “it’ll be good later” thing is that a) they invented it in the AAA space with Rainbow6Siege and b) they actually stick to these games for a long time. EA gave 2 years for Star Wars BF2 to sort its shit out, put out a new release of the game with all the cosmetics in it and the the next week announced that they no longer support it. Neat. Meanwhile, Ubisoft has not only stuck with R6S, but also developed a new anti-cheat system so it doesn’t die to cheater and are still sticking with it. Another Ubisoft title, For honor. The game was okay at launch but playercount wise it was DOA. Yet, the game is still getting updates and new content regurarly 5 or so years later. THAT is the difference. EA dips on the first sign of losing money while, for all the things I despise Ubisoft, I gotta give props to them for sticking to their games for long time.

      Also, Battlebit has shown that BF has a place in the modern gaming, EA/Dice just refused to just make a BF game for the past almost decade. They made something that resembled BF with WW1 and WW2 paint, then a piece of turd, but not a single BF game.