Tldw: guy tests the RX 6800 at 1080p, 1440p and 4k across 19 games on Windows 11 vs Nobara 41.
Allegedly, nobara beats windows on all games except 2 (witcher 3 and CS2), across almost all resolutions, by around single digit percents.
Also: This was on kernel 6.11, which does not have the new NTSYNC driver (coming in 6.14). It’s going to get even better soon.
CS2 was tested on proton, but CS2 runs natively. It’s not a useful comparison.
Edit: Someone pointed out that Nobara has already manually backpatched NTSYNC into its kernel.
Nobara uses a custom kernel with lots of performance tweaks and wine-compatibility patches. It has had NTSYNC for almost a year already. Also, NTSYNC is not much faster than FSYNC, that many kernels and distros (including SteamOS) have been using since 2021.
NTsync won’t change much for performance compared to Nobara with Proton. Proton has used esync and fsync for many years now which provide similar performance, but with flaws that prevent them from being upstreamable to Wine. NTSync will allow upstream wine to match fsync performance and hopefully fix some bugs.
NTsync is not the same as Fsync, it allows for kernel acceleration of NT sync primitives, increasing speed over current wine/Proton builds.
It’s not the same, but it provides similar performance. The performance gains are being compared to stock wine, not to Proton with esync or fsync.
I used to play CSGO on both Windows and Linux for a while, and Linux always outperformed Windows by a solid margin. It wasn’t even close, I never even thought to try running it through Proton.
CS2 was tested on proton, but CS2 runs natively. It’s not a useful comparison.
He said in the video that he tried to run it natively, but it just wouldn’t start somehow.
This is what I came for. The fact it’s close and reading blows is good enough for me.
I have a steam deck and I’ve been impressed. Linux gaming has come a long way.
Still, it’s quite impressive. A translation layer in between and still it’s on par. It would be interesting to see native vs proton versions only.
Whats Ubique about Nobra? Been looking at Linux distros to replace windows 10 since EOL is coming up
Depends on the game.
Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.
Running them though Proton seems fine, but they still aren’t any faster.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.
of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.
At best unstable and slow, at worst laden with bugs and issues.
Either way, playing the windows version via proton offered a better, more stable, more reliable experience.
Yeah.
People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.
A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.
I agree.
I’d rather time and polish be given to making sure it runs via proton.
Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”
Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.
It’s horrendously worse, just look at the TPS on the same save.
But specifically, I used the Dub’s Performance Analyzer frametime graphs. It’s nice since it separates out rendering and simulation.
One note, I am on Nvidia. It’s possible AMD (or Intel?) cards would behave differently.
Of course, but the video is pointing out that of the games tested, most of them perform better on Linux.
Is that rimworld with or without rocketman?
Tested with rocketman, performance fish and performance optimizer. And modded in general, on a big colony save.
It wasn’t super recent though, not 1.5. But should still be applicable, I suspect.
Yeah I’ve found java and Linux seem to get along very nicely. Minecraft with distant horizons and shaders runs way better on Linux for me than windows.
Running them though Proton seems fine, but they still aren’t any faster.
Running through Proton is still “gaming on Linux,” fyi
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
Is this the year?
It’s always the year
Nah, that was last year really.
People are still migrating. It’s going to take a while. I hope they take the time before October though.
Anyway…
Windows 10 sun setting gonna bring a decent bump.
I think we get our year once critical mass of gamers make that switch
Windows 10 hangers on’ers are probably also more technically savvy than those who get told by a machine that they “have to update”, and then do so.
Ahahahahahhaha what?
That’s what was said when Windows 8 launched, and then again when support ended for Windows 7, and again when extended support ended for Windows 7.
The only thing that ever really had an effect on Linux user numbers was the Steam Deck.
Definitely!
Yes yes will install steam os soonish.
And yet Everspace 2 still plays like a slideshow…
Are we certain that the drivers fully support every feature of the game in Linux? Is this known to be due to better more efficient running and implementations or if certain graphics or physics options are simply not functional in Linux?
Max Payne runs in Linux and did not run on the same hardware on Windows, year of Linux confirmed.
Varies between games, it’s common there’s features missing so it’s not equivalent but often Linux has remained faster when equivalent because its implementation is more efficient. Unless you’re dealing with ray tracing and other recent fancy stuff.
Ray tracing works fine in Ubuntu on my RTX 4080. DLSS too. Might be slower than Windows but I haven’t compared it.
Would love to test this, but my Steam install seems permanently screwed up now and I genuinely don’t have the energy to start from scratch and have to go through setting up the Nvidia drivers again.
Not to repurpose this into a “convince me not to uninstall Linux” thread, but… you may try at your peril.