Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.
Running them though Proton seems fine, but they still aren’t any faster.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.
of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.
At best unstable and slow, at worst laden with bugs and issues.
Either way, playing the windows version via proton offered a better, more stable, more reliable experience.
People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.
A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.
I’d rather time and polish be given to making sure it runs via proton.
Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”
Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
Yeah I’ve found java and Linux seem to get along very nicely. Minecraft with distant horizons and shaders runs way better on Linux for me than windows.
Depends on the game.
Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.
Running them though Proton seems fine, but they still aren’t any faster.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.
of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.
At best unstable and slow, at worst laden with bugs and issues.
Either way, playing the windows version via proton offered a better, more stable, more reliable experience.
Yeah.
People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.
A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.
I agree.
I’d rather time and polish be given to making sure it runs via proton.
Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”
Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.
It’s horrendously worse, just look at the TPS on the same save.
But specifically, I used the Dub’s Performance Analyzer frametime graphs. It’s nice since it separates out rendering and simulation.
One note, I am on Nvidia. It’s possible AMD (or Intel?) cards would behave differently.
Of course, but the video is pointing out that of the games tested, most of them perform better on Linux.
Is that rimworld with or without rocketman?
Tested with rocketman, performance fish and performance optimizer. And modded in general, on a big colony save.
It wasn’t super recent though, not 1.5. But should still be applicable, I suspect.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
Yeah I’ve found java and Linux seem to get along very nicely. Minecraft with distant horizons and shaders runs way better on Linux for me than windows.
Running through Proton is still “gaming on Linux,” fyi