As someone who loves the freedom of games like TES:Morrowind, Fallout: New Vegas and the Outer Worlds this was a great way to make me lose interest in Avowed. That friendly NPCs doesn’t react at all when you steal in front of them or when you shoot them in the face sucks big time.
There are very different goals between these games. This is an action RPG where your whole character sheet is focused on combat, not unlike Dark Souls even in level design. The systems of Bethesda’s games have sounded good to me on paper in the past, but in execution, they’ve always felt like they aspired to be what Larian is doing now and had very few actual benefits. They let you steal anything you want in this game because it was more relevant to this game’s loop.
You may as well compare mechanics in Armored Core 6 against Dark Souls.
I thought Outer Worlds was a pretty mid but Avowed is not grabbing me at all so far.
I’d say mid too about Outer Worlds, but the first half is above average IMHO. It’s the second half which felt half baked and lowered my appreciation.
I’d prefer some developers set their mind on a good/great 20h experience if they don’t have the budget for more, instead of trying to align themselves with the big players.
Unfortunate. Love obsidian but their first person games have been a bit meh