Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we’ve seen in this industry? What a damn shame.

  • villainy@lemmy.world
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    13 days ago

    Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.

  • simple@lemm.ee
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    13 days ago

    Oh I guess it’s that time of the month where WB butchers active projects to reduce expenses. I saw this coming, they literally cancelled a finished movie (Batgirl) just to lower the taxes they have to pay! How anyone would want to pitch a project to Warner Bros is beyond me.

    • ampersandrew@lemmy.worldOP
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      13 days ago

      With how long Wonder Woman was still going to have to cook, it was never going to make its money back. That’s more of a mistake that was made 7-8 years ago though.

  • Krudler@lemmy.world
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    12 days ago

    29 years later, after working with Monolith on one of the worst projects in history… I can finally piss on their grave. Fuck you Matt, fuck Monolith. Yeah this is fucking personal.

    • iAmTheTot@sh.itjust.works
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      13 days ago

      Games are doing fine overall. But I wouldn’t want to be working for a mega corp these days. Well, I already didn’t want that actually.

      • CaptDust@sh.itjust.works
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        13 days ago

        Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn’t seem to matter what game is built, how well it performs, if it’s single player or live service - the layoffs and closures come for everyone.

        • iAmTheTot@sh.itjust.works
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          12 days ago

          There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don’t all work for mega corps.

        • skulblaka@sh.itjust.works
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          12 days ago

          All the best games of the last 10 years have been built and published by teams smaller than 20 people.

          • Simulation6@sopuli.xyz
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            12 days ago

            There were some AAA standouts, like Baulder Gate 3 and Hogworts Legacy, that did very well. It is possible if the company focuses on producing a fun user experience.

      • SharkAttak@kbin.melroy.org
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        12 days ago

        Going on a little tangent here, but it made me think: how could someone start studying now to become, say, a game dev when in some years everything could go belly up because of these mega corps shitty moves? How could they in good faith spend time and money to develop skills for such an uncertain future?

          • TheresNodiee@lemm.ee
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            12 days ago

            Success in indie development tends to be very uncertain though. Unless you end up at an established indie studio with a good track record but it’s not like indie studios hire in droves.

      • ampersandrew@lemmy.worldOP
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        13 days ago

        The games that survived are doing fine. There’s a lot of reason to believe that what we’re seeing can at least be partially attributed to just how many games are coming out these days, even good ones. I’m already falling behind on games I want to get to just out of the ones released in 2025.

      • thatKamGuy@sh.itjust.works
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        12 days ago

        Replace mega corp with ‘a publicly traded entity’ and you’re spot-on the money.

        There are a very few studios that aren’t beholden to the whims of vulture capitalist investors, and they’re the only ones still putting out absolute bangers (Larian), upholding their promises (Hello Games) or keeping the entire gaming industry from consuming itself in a blaze of pure shitfuckery (Valve).

  • CosmoNova@lemmy.world
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    12 days ago

    Big money first bloated up the industry and is now scooping it out from the inside until it collapses. Well, AAA and AA gaming anyways. I‘ve noticed I‘ve been playing smaller indie games for the most part in the last decade and I know why. It‘s not so much a deliberate choice but simply where talent and care has been moving towards.

  • dinckel@lemmy.world
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    13 days ago

    For a second there, i’ve panicked, thinking this is about Monolith Soft. Either way, really sucks for the workers, but WB themselves can eat shit

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    13 days ago

    I really hope these teams are able to stay together. Monolith was absolutely getting wasted by Warner Bros. Games, they’re way too good a studio to get stuck making brand tie-ins. Just more dogshit mismanagement from Zaslav though, Warner Bros keeps seeing flops but won’t address the problem.

    • ampersandrew@lemmy.worldOP
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      13 days ago

      I’ll point out an additional post from Schreier:

      I see a lot of people responding to this news with complaints about David Zaslav, but it was president David Haddad who ran Warner Bros. Games for the last decade and who was responsible for overseeing all of the studios and their output.

      By the time David Zaslav took over WB Discovery in April 2022, Monolith had already gone almost five years without shipping a game and lost almost its entire leadership team under Haddad’s management

      • djsoren19@lemmy.blahaj.zone
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        12 days ago

        That’s fair, I only knew Zaslav had been pushing hard for live-service games and will likely be the death of Rocksteady. Fuck Haddad too then. Why does Warner Bros employ so many execs with Batman-villain ass last names?

        • ampersandrew@lemmy.worldOP
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          12 days ago

          Definitely not Batman villains. If they were Batman villains, they’d be puns like Egsek Yutiv or something to go along with the Harleen Quinzels and Edward Nigmas of its world.

          • djsoren19@lemmy.blahaj.zone
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            12 days ago

            I was thinking more like a Victor Zsasz or an Aaron Helzinger. Not top tier Batmen villains, more like the C-listers.

  • brucethemoose@lemmy.world
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    13 days ago

    It doesn’t seem that big, right?

    If WW was stuck in development hell, cutting Monolith makes sense I guess. PFG only did Multiversus, WB SF seemed to only work on/support mobile games, with no recent credits.

  • kandoh@reddthat.com
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    12 days ago

    Seems like if you’re publicly traded you can’t also be profitable in the videogame industry.

  • melkore@sh.itjust.works
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    12 days ago

    I can finally give up on a sequel to Shogo Mobile Armor Division. What a sad day but Monolith also hadn’t released a game in 8 years. If Rocksteady hadn’t made the Arkham asylum series they would be gone too.