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vegeta@lemmy.world to Technology@lemmy.worldEnglish · 3 days ago

Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model

www.tomshardware.com

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Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model

www.tomshardware.com

vegeta@lemmy.world to Technology@lemmy.worldEnglish · 3 days ago
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VRAM optimizations apply strictly to Nvidia's transformer model, not frame generation.
  • MonkderVierte@lemmy.zip
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    2 days ago

    Would be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.

    • FooBarrington@lemmy.world
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      Less VRAM usage means you can use higher-quality models and textures.

      • REDACTED@infosec.pub
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        Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?

        • FooBarrington@lemmy.world
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          2 days ago

          No?! Have you read the title of this post?

        • lime!@feddit.nu
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          2 days ago

          dlss isn’t frame gen, it’s supersampling

          • REDACTED@infosec.pub
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            2 days ago

            TIL. Never used either.

      • MonkderVierte@lemmy.zip
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        deleted by creator

        • FooBarrington@lemmy.world
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          What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.

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