It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.
I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.
Quality of games etc etc is all irrelevant in this specific conversation.
That’s the exact problem that we’re talking about.
Being so shortsighted for this quarters numbers, while also not giving a shit about the only thing that actually brings you money.
The consumer.
This is failing because business doesn’t take that into account, and down the line it absolutely plays a part. Let’s keep focusing on milking these 4 “AAA” franchises, and also buy up as many independent studios as we can just to shut them down, that surely won’t have an effect on the industry.
The consumer is the whole godamn point. You don’t get profit without them. They (we) smell this bullshit, and it doesn’t smell good.
It’s not a long term strategy and it never was supposed to be.
Edit: anytime I say you, I just mean companies, not you, I think thats obvious, but I just want to point out I’m not coming at you
I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.
It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.
Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.
I’m a bit very hammered, let me get back to you here in a little while. Spoiler, I did read some of your first paragraph and I’m pretty sure there’s a middle ground coming up.
Oooo, still not ready to respond, but I did read all of it. Hit me up if you’re trying to get your shit ran in that gears remaster, I’m pretty stoked about that all irony aside.
I am tryina drink some water and rest a little bit but I promise I’ll get back to this thread. I appreciate you talking it out.
That’s the thing, for the big publishers, the end user (consumer) is only part of the puzzle. Investors and business partners (such as licensees) are more important, and have been for years. They bring in the wealth.
End users are neither organized nor informed enough to have a seat at the table. The masses will gravitate towards their big properties and marketing will be shaped to that effect. Acquire said big properties if you don’t have them, and make sure all the potential investors know you did.
It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.
I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.
Quality of games etc etc is all irrelevant in this specific conversation.
That’s the exact problem that we’re talking about.
Being so shortsighted for this quarters numbers, while also not giving a shit about the only thing that actually brings you money.
The consumer.
This is failing because business doesn’t take that into account, and down the line it absolutely plays a part. Let’s keep focusing on milking these 4 “AAA” franchises, and also buy up as many independent studios as we can just to shut them down, that surely won’t have an effect on the industry.
The consumer is the whole godamn point. You don’t get profit without them. They (we) smell this bullshit, and it doesn’t smell good.
It’s not a long term strategy and it never was supposed to be.
Edit: anytime I say you, I just mean companies, not you, I think thats obvious, but I just want to point out I’m not coming at you
I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.
It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.
Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.
I’m a bit very hammered, let me get back to you here in a little while. Spoiler, I did read some of your first paragraph and I’m pretty sure there’s a middle ground coming up.
Oooo, still not ready to respond, but I did read all of it. Hit me up if you’re trying to get your shit ran in that gears remaster, I’m pretty stoked about that all irony aside.
I am tryina drink some water and rest a little bit but I promise I’ll get back to this thread. I appreciate you talking it out.
It’s been 7 hours…I think this guy passed out.
HE IS RISEN
That’s the thing, for the big publishers, the end user (consumer) is only part of the puzzle. Investors and business partners (such as licensees) are more important, and have been for years. They bring in the wealth.
End users are neither organized nor informed enough to have a seat at the table. The masses will gravitate towards their big properties and marketing will be shaped to that effect. Acquire said big properties if you don’t have them, and make sure all the potential investors know you did.