Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.
Again, if you know going in that is an absolute requirement, processes can be put in place to ensure things like that doesn’t happen. (at least not as often) vs what you’re thinking of trying to do it after the game is already shipped.
Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.
Again, if you know going in that is an absolute requirement, processes can be put in place to ensure things like that doesn’t happen. (at least not as often) vs what you’re thinking of trying to do it after the game is already shipped.