• SheeEttin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    19 hours ago

    Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).

    Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.

    • Jakeroxs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      19 hours ago

      Again, if you know going in that is an absolute requirement, processes can be put in place to ensure things like that doesn’t happen. (at least not as often) vs what you’re thinking of trying to do it after the game is already shipped.