Smae thing that Nvidia does with OpenGL. Their driver handles a lot erroneous out of spec behaviour so developers think their game works fine but the moment you run it on AMD or Intel GPUs, you get all sorts of issues because they actually implement the spec accurately.
Smae thing that Nvidia does with OpenGL. Their driver handles a lot erroneous out of spec behaviour so developers think their game works fine but the moment you run it on AMD or Intel GPUs, you get all sorts of issues because they actually implement the spec accurately.