The dev of the popular Lossless Scaling app has been helping the lsfg-vk project that brings Lossless Scaling's Frame Generation to Linux to get it upgraded.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.