• nave@lemmy.ca
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      10 months ago

      you only get JIT by paying for a special developer license or using exploits on very specific iOS versions.

      Actually Altstore has AltJIT which works on all iOS versions altstore supports but requires you to be connected to the same network as a computer running altstore.

      run a VM or something

      UTM (which is based on QEMU) is already available on iOS.

        • WolfLink@lemmy.ml
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          10 months ago

          iOS natively supports JIT (by which we mean writable and executable memory) but Apple locks it down to only two use cases:

          1. The JavaScript engine in Safari
          2. Support for running a debugger

          AltStore launches a debugger and connects it to your phone. Even though it’s not actually doing anything with a debugger, that’s enough to convince iOS to let your app use memory that’s both writable and executable (the key feature needed for JIT).

          Without JIT you need to either resort to a slower form of emulation or do something creative.

        • nave@lemmy.ca
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          10 months ago

          I was just pointing out that OPs list was incomplete. Also theoretically someone could include altjit in their app because the App Store guidelines don’t explicitly say you can’t (ofc this would most likely not work).

    • Lojcs@lemm.ee
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      10 months ago

      which is why there are no browsers other than Safari

      Wasn’t that explicitly forbidden? Browsers don’t need jit to be fast enough

      Edit: was jit explicitly forbidden? Or is it that running dynamically loaded code was forbidden in general and jit falls under that category? If they’re letting emulators and other browser engines in that ban seems to be at least partially lifted

      • echo64@lemmy.world
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        10 months ago

        Yes, op is a little confused.

        • Browsers (were, still are in many regions) forbidden from using any engine other than the iOS provided webkit.
        • Dynamic recompilation is not possible on iOS because of how iOS does code signing. This basically blocks the entire concept of executing instructions that weren’t part of the original signed code.
    • pivot_root@lemmy.world
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      10 months ago

      The GameCube also needs a JIT for decent performance. On a phone, that will especially hurt to emulate the CPU in software.