• Cyrus Draegur@lemm.ee
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    1 month ago

    It’s also why a flashlight may be able to run for dozens of hours straight on a single battery but in video games it’ll die in minutes if not seconds. Realism is unfair. Also the same reason why nuclear reactors in video games are always dangerous. Because representing them realistically would be boring to the average adrenaline junkie “gamer”.

    • Uriel238 [all pronouns]@lemmy.blahaj.zone
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      1 month ago

      We are now in the age of the continuous flashlight (though Subnautica has operational long-running, replaceable batteries). L4D in 2007 had permanent flashlights that worked pretty well and felt right.

    • qarbone@lemmy.world
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      1 month ago

      Feels unnecessarily hyperbolic to call the average gamer an “adrenaline junkie”. Games need gameplay and fixing things that aren’t working, be it a dying flashlight or an erupting reactor, is easy and extensible gameplay.