To be fair, it was like that in the actual NES era too.
Unless you’re an actual enthusiast, there are TONS of NES games that you’ve never heard of, that inspired the gameplay of other games.
Then there’s the games that were japan only, never got an outside release. But then a later game that DOES get an outside release uses elements from those games. From out perspective, that 2nd game invented that formula. You find out years later it wasn’t.
Yes well, even though I was raised by artists and have given over a large portion of my life’s energy to creative pursuits, nobody actually told me that art is the study of choice (and everything started clicking into place) until about a year ago and I’ve been riding that high ever since.
Shovel Knight brought with it a ton of new ideas in terms of gameplay, but a lot was borrowed as well.
To be fair, it was like that in the actual NES era too.
Unless you’re an actual enthusiast, there are TONS of NES games that you’ve never heard of, that inspired the gameplay of other games.
Then there’s the games that were japan only, never got an outside release. But then a later game that DOES get an outside release uses elements from those games. From out perspective, that 2nd game invented that formula. You find out years later it wasn’t.
That’s how all art is.
Yes well, even though I was raised by artists and have given over a large portion of my life’s energy to creative pursuits, nobody actually told me that art is the study of choice (and everything started clicking into place) until about a year ago and I’ve been riding that high ever since.
One of the great things about art, no matter the medium, is you can always learn something new.
Keep riding that high, that’s really cool.