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deleted by creator
Not to belittle Stardew, a game I adore, but Stardew is itself very much cribbed, as a desperately needed spiritual successor to the Harvest Moon/Rune Factory games. I don’t intend on checking out fields of mistria so I’ll just take your word on the rest.
I, and then every junior I’ve onboarded as well, struggled to grasp just how important the naming conventions are for everything to just work. Models and tables must be named a certain way or you’ll be scratching your head. Model policies must be named a certain way. On and on. You can override all those, of course, but it’s just another gotcha.
If you want to use PHP, and you want to be productive, there’s no other choice in my opinion. I will say, the brain behind it is quite opinionated and most of those opinions are correct. If you don’t agree with those opinions, you will probably find yourself hating it and fighting the Laravel Magic. Give in to the magic and get shit done.
Forget those complex “classic” knots and try the “Van Wijk” knot. It couldn’t be easier, you only move the fat end of the tie and wrap it around the skinny end 2-4 times before pulling the fat end through the wraps. So fast, impossible to forget, and looks classy while being distinct.
That’s literally still possible. The change is that your attribute points are distributed by you after you sleep, rather than being based on what skills you leveled up in that level. If anything this allows you to be more overpowered, I’m level 5 and have 75 strength and endurance. That’s unthinkable without minmaxing.