It’s pretty common, many immutable distros come with it pre installed as the primary way to install new software.
Thanks for sharing. Another valid option is Distrobox, which lets you permanently install Debian/Fedora/Arch/etc packages.
It’s an absolutely massive game, and has been in development for 17 years. They also were pretty upfront with the fact that there would be a price increase at launch. I’ll also mention it’s one of the rarer games where the devs opted out of any Steam DRM, so you can copy the game files and run them on any machine without needing Steam installed. I keep the game on a thumbdrive for playing on my work PC when I have downtime.
All in all I think the price is well deserved, and I hope they do really well.
I had one time a couple weeks ago where I was scheduling jobs on Monday, we were supposed to be rained out Tuesday, light/scattered showers Wednesday, and heavy rain Thursday.
Actual results was no rain Tuesday, absolute downpour on Wednesday, and sunny Thursday and Friday.
Yeah, I’ve long thought that weather forecasts are a perfect use case for AI. AI is great with complicated systems that are hard to model accurately but have lots of available data.
Current weather forecasts kinda suck. I try to schedule jobs around when it’s going to rain, and have to frequently reschedule because rain forecasts aren’t very accurate. I really hope we can see improvements.
I get what you’re saying, but the sentence order definitely sounds like you needed to upgrade to 1TB of storage in order to play bigger games like Vampire Survivors.
Nearly done with Metaphor ReFantizio, and also playing some Astalibra and FEAR.
I recently found out that FEAR won’t run well on modern windows PCs, and installed it on my Deck to see if it ran better on linux. Turns out it runs fantastically, with the Deck able to outperform any windows machine. I intended to only test performance, but FEAR is one of my favorite shooters of all time and I quickly got suckered back in. So I guess I’m going to do a full playthrough now.
As someone else mentioned, that one was based on a different distribution of Linux, and had a lot of differences in function/setup to the current version of SteamOS on the steam deck. The steam deck’s version is steam deck exclusive right now, and people have to use other options like Bazzite and HoloOS if they want a Steam Deck-like experience on another device.
This implies that Valve is finally ready to let other vendors use SteamOS, which is great news.
30% as industry standard
That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.
I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.
Being a small game dev has a lot of uncertainty and risk. I wouldn’t blame any small dev for taking a guaranteed paycheck from Epic. Larger studios with safe prospects should be blamed though imo. Gearbox with Borderlands 3 for example.
Except they’re trying to strongarm people into using it by using huge amounts of money to buy exclusivity rights.
People don’t want monopolies because companies can abuse their position to hurt consumers. But steam provides a very user friendly experience with lots of benefits and features like mod hosting, remote play together, etc. Epic provides a store that people hate using, and people only put up with because epic abused fortnite’s success to buy exclusivity deals*. Despite being the much smaller storefront, Epic already feels like the abusive monopoly in the PC gaming space.
*Many people also play on Epic because of free games, which is a valid and pro-consumer way to attract users. I’m 100% cool with this strategy, although giving away merchandise at a loss is also a common monopoly strategy.
This is mainly just looking at it being different consoles in the space. The Switch 2/PS handheld/Xbox handheld won’t have to compete on who has the best hardware, for Nintendo games you get the switch, PS games the PSP, and game pass you get the Xbox.
As for future PC handhelds, there will be linear improvements (better performance, better battery life, etc), different UI options (SteamOS versus windows with some program slapped on top), and different use cases (smaller more portable devices, etc).
Honestly, I’m just excited for the possibility of NPCs that can have lifelike conversations. Should add a lot to RPGs.
They give you steam keys, they’re legitimate though and not a key reseller.
I’m not sure how they buy their keys though.
As for the game, it really took off for me when I got back to the city, and started the persona cycle of managing my time combined with carrying out missions.
Yeah it’s a pretty chunky demo. By the point you’re at, I wasn’t super invested in the game yet. But the demo is long, and I definitely was hooked by the end.
If you decide to buy it, fanatical has a great price on it.
I bought up Psychonauts 2 and Jedi Fallen Order for myself. A friend gifted me Astlibra (which I’m really excited about), and Brok the Investiagator.
I also gifted a copy of Shadows of Doubt and F.E.A.R. Hadn’t realized until after my friend tried it, but turns out F.E.A.R. is one of those games that runs perfectly on linux, but doesn’t run well on Windows anymore. Requires multiple patches to remove memory caps for windows, and even then it still has fps dips for some reason. Meanwhile linux/steam deck runs it perfectly.
So it’s actually a tester from valve who marks the game as supported or not, and then there are community reports to make sure the rating is accurate.
There was a request to halt sales until the specific mechanics were removed, with the mechanics being throwing pokeball like items and riding monsters.
That lawsuit might take years, and the requested damages from Nintendo are only $66,000. Palworld isn’t going to be shut down anytime soon, even if they lose the case.
Sorry, what game are you talking about?
Also for push to talk, are you wanting to use that inside a specific game or for discord or what?