• JoshuaFalken@lemmy.world
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    6 天前

    The Atari 2600 released for $190 in 1977. Or about $1000 today.

    The best selling title, Pac-Man released for $28 in 1982. Or about $95 today.

    Compared to so much else that has risen dramatically over time, vastly outpacing video games comparatively, I think it’s a bit hard to argue with the value proposition of modern titles.

    • fishy@lemmy.today
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      5 天前

      Games at that time were cutting edge technology, distribution networks didn’t exist, physical units had to make it to stores, etc. The environment isn’t the same. Don’t get me wrong, I don’t think $80 is terribly outrageous in our modern economy but at that price point it has better provide 60+ hours of entertainment. If outer worlds 2 is as good as #1 it’s worth $40 tops. I played that game end to end and can’t recall a single characters name.

      • JoshuaFalken@lemmy.world
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        5 天前

        I agree about everything in your first point. I hadn’t previously considered that the novelty of a new technology would necessarily increase have disproportionately high initial cost.

        That said, I feel like any calculation of cost against how many hours played is entirely subjective. Your suggestion of $0.75 / entertainment hour is quite different than what I consider ideal. Games will vary genre to genre, person to person, platform to platform.

        A person with limited time might exclusively play shorter titles, or maybe just multiplayer titles. A person with significant free time might spent hundreds of hours replaying an RPG.

        To be incredibly broad, I would say that games shouldn’t cost more per entertainment hour than half of what any given person earns at their job - but even that is quite subjective and should be taken with salt.

      • JoshuaFalken@lemmy.world
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        5 天前

        You make a good point, and I agree. I wasn’t thinking that it was the only thing on the market and therefore the price is whatever a new technology costs.

        I tend to think of video games - being a form of entertainment - as a great way to be entertained while also being an incredibly low cost option for the amount of time I spend enjoying them.

        Buying a $600 console just to enjoy a single $60 title is an extreme example but to me, if that game provides 100 hours of playtime, that seems well worth it. Cheaper than going to a theatre or most other forms of entertainment.

        To be sure, I don’t do this, but I’ve always viewed gaming through a $/h lens, and could never understand why so many people saw it as a waste of time. That’s what I was thinking when I wrote that comment earlier - it seems to me that you get more playtime with some RPG from this decade than you would playing Pac-Man. Though perhaps I feel that way because games like Pac-Man don’t appeal to me.

        Thinking about it, your point might be valid again, with the Atari being a new technology, people were likely to sink far more hours into a title than they might do with modern games since we have so many to choose from now. I’ve never thought about it that way. Thanks for pointing this out.