• FreedomAdvocate@lemmy.net.au
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 days ago

    So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.

    • iopq@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      4 days ago

      Yes, but that also means there’s no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz

      • FreedomAdvocate@lemmy.net.au
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 days ago

        If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.

        How is this hard to understand?

        • iopq@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          3 days ago

          My point is my 2060 can’t reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can’t boost you from 250 to 500

              • FreedomAdvocate@lemmy.net.au
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 days ago

                It adds rendering time, not “latency” btw.

                DLSS improves framerates at basically no cost, to let people hit playable or high framerates at quality levels they couldn’t without it. It’s not for hitting 500fps, it’s for hitting 30/60/100 etc.

                • iopq@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  2 days ago

                  It doesn’t render anything, so it can’t add rendering time, it just generates an upscaled version of an already rendered frame

                  • FreedomAdvocate@lemmy.net.au
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    17 hours ago

                    Ok so you definitely don’t understand how DLSS works lol.

                    DLSS has to be implemented by the developers of the game. They literally have to use the DLSS APIs in their game code. DLSS requires things like the player input and motion vectors for all scenes, materials, and objects that are in the frame. It adds time to the rendering pipeline. The more powerful your GPU the less rendering time it adds.

                    We’re getting way off track now anyway, so to go back to the start: DLSS Super Resolution is amazing because it lets you get a framerate bump with either little-to-no visibile change to IQ, to a very noticeable degradation of IQ depending on how much of a framerate bump you get. It is one of the most significant advancements in gaming this century IMO.

                    On my PC with a 4070 Super, I can play COD BO6 at a near locked 120fps on my 4K 120hz VRR tv at “4K” using DLSS, whereas my PC definitely cannot do that without DLSS. It looks like native 4K, and believe me I’ve taken many screenshots and compared them at 300% zoom lol.