I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.

  • Maestro@fedia.io
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    2 days ago

    Now you have a prisoner’s dilemma. A lot of studio’s need to take their thumbs off the scale at the same time, or you’re just sending your customers to someone else.

    • ampersandrew@lemmy.world
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      2 days ago

      I’ve been looking for deathmatch shooters for a long time, like what we got from the late 90s to the mid 10s. There are very very few. I don’t care if I or anyone else move on quickly, because I primarily want to play with my friends, and the deathmatch mode typically came alongside a campaign and maybe co-op modes. That’s not a prisoner’s dilemma, and the market hasn’t really been making games like that anymore. Same for things like arcade racers akin to F-Zero or Burnout.

    • SheeEttin@lemmy.zip
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      2 days ago

      I’d argue they’re different markets. The people who play every new Call of Duty and the people who play Spec Ops: The Line are not the same people.