How does MO2 work in proton? Is it one proton runtime that runs MO2 which then somehow launches another proton runtime to run the game? I can’t picture how it could be done
i run MO2 through Proton (also you should install protontricks if you don’t have it. it helps with additional wine dependencies that may be needed)
then I use MO2 to launch SKSE modded version of the skyrim SE launcher.
Vanilla skyrim runs perfectly with proton kinda on its own, so MO2 doesn’t really have to do anything except make sure all the plugins get loaded in the proper order.
MO2 is quite nice, actually. i use it to run the normal Bethesda skyrim.exe if I want to configure my base game settings (graphics etc) but then just exit and swap back to the SKSE launcher from MO2 and we’re golden.
I also find that CreationKit seems to play a lot more nicely when launched through MO2 than if I add it to steam and try to manually run it myself with Proton (CreationKit sucks to run, however and you’ll have to get used to crashes and losing all progress so I would only recommend using it for very small tweaks.)
but yeah! runs just fine in proton. you really only need MO2 to initially launch skse for you. then it just kinda chills while you’re playing. but the software is good (though I will say there was a bit of a learning curve in my case as I am a Vortex refugee 😅)
oh no I only meant that I run at 60fps and I pretty much never get dips.
but my modlist is mostly just vanilla+ with bugfixes. changes to combat, magic, and I did weather and lighting and textures and all that jazz as well. i have dungeon packs added that add new dungeons or extend existing dungeons to make them more huge and sprawling (Kind of like Daggerfall. I usually have to camp a couple times if they’re super massive)
if you’re going to run big boys like Bruma or other hefty ones, I’d make that mod the focus of the modpack.
mods that change animations or add custom ones seem to be kinda iffy, but I haven’t had any mods requiring them yet. i would like to check into Nemisis because I hear it does some cool new stuff.
and no need for garbage bloat mods (USSEP) anymore as a lot of bugfix packs are fairly small now. so running mods with bugfixes is now super smooth.
I’ve tried several lists over the years. The now defunct Thuldor’s Skyrim, and my current Tempus Maledictum list, both experienced the same issue. They get installed and run just fine, but i’m about 60% of the fps short, compared to Windows. I suspect it’s because of the vram overhead, and io bottlenecks in wine
There are some lists that are designed specifically to run with Proton and/or on the Deck, claiming solid 40-60 fps on the Deck, so i’d take a look at what’s available in Wabbajack. In my case, i’ve definitely expected more framerate, but i can’t really complain here, because this list is really heavy in most aspects. 100% worth playing though
Now do it with 200 gigs of mods. I would love to know how stable Skyrim is with mods under proton.
i don’t run 200, but I run 58. i play on a steam deck and I use MO2 as my mod manager of choice!
runs just fine. i only get dropped fps in some dwemer ruins, but honestly? that might not be the modlist, that could be stock skyrim. lol.
How does MO2 work in proton? Is it one proton runtime that runs MO2 which then somehow launches another proton runtime to run the game? I can’t picture how it could be done
i run MO2 through Proton (also you should install protontricks if you don’t have it. it helps with additional wine dependencies that may be needed)
then I use MO2 to launch SKSE modded version of the skyrim SE launcher.
Vanilla skyrim runs perfectly with proton kinda on its own, so MO2 doesn’t really have to do anything except make sure all the plugins get loaded in the proper order.
MO2 is quite nice, actually. i use it to run the normal Bethesda skyrim.exe if I want to configure my base game settings (graphics etc) but then just exit and swap back to the SKSE launcher from MO2 and we’re golden.
I also find that CreationKit seems to play a lot more nicely when launched through MO2 than if I add it to steam and try to manually run it myself with Proton (CreationKit sucks to run, however and you’ll have to get used to crashes and losing all progress so I would only recommend using it for very small tweaks.)
but yeah! runs just fine in proton. you really only need MO2 to initially launch skse for you. then it just kinda chills while you’re playing. but the software is good (though I will say there was a bit of a learning curve in my case as I am a Vortex refugee 😅)
Considering Bethesdas sloppy implementation approach, especially with object collision, things might even get more stable using the correct mods.
I remember using a mod on Fallout 4 that sets the fps in the loading screen to ~500 iirc bc they were somehow tied to the loading speed smh.
oh no I only meant that I run at 60fps and I pretty much never get dips.
but my modlist is mostly just vanilla+ with bugfixes. changes to combat, magic, and I did weather and lighting and textures and all that jazz as well. i have dungeon packs added that add new dungeons or extend existing dungeons to make them more huge and sprawling (Kind of like Daggerfall. I usually have to camp a couple times if they’re super massive)
if you’re going to run big boys like Bruma or other hefty ones, I’d make that mod the focus of the modpack.
mods that change animations or add custom ones seem to be kinda iffy, but I haven’t had any mods requiring them yet. i would like to check into Nemisis because I hear it does some cool new stuff.
and no need for garbage bloat mods (USSEP) anymore as a lot of bugfix packs are fairly small now. so running mods with bugfixes is now super smooth.
200 gigs… ? what. the. fuck.
It only takes 1 badly made mod to make Skyrim unstable. I’m not sure what information you would be looking to gain from that.
I’m in the process of doing that rn, probably not 200gigs but just enough to feel different from vanilla
I’ve tried several lists over the years. The now defunct Thuldor’s Skyrim, and my current Tempus Maledictum list, both experienced the same issue. They get installed and run just fine, but i’m about 60% of the fps short, compared to Windows. I suspect it’s because of the vram overhead, and io bottlenecks in wine
I’ve noticed stuttering issues in modded Empire War, but I also run heavily modded Stalker just fine with 60-70 FPS. Wine is a fickle beast.
That was my general worry, i never got around to really testing it tho. Unfortunate to hear i wasn’t too far off on the IO bottleneck problem.
There are some lists that are designed specifically to run with Proton and/or on the Deck, claiming solid 40-60 fps on the Deck, so i’d take a look at what’s available in Wabbajack. In my case, i’ve definitely expected more framerate, but i can’t really complain here, because this list is really heavy in most aspects. 100% worth playing though