Monster Hunter Wilds got off to an incredible sales start when it launched in February. Unfortunately, it seems as though its success has fallen off one heck of a cliff since then - and Capcom appears to be trying to amend that by releasing an endgame content expansion much sooner than expected.
Base World and base Rise both had quite weak endgames as well. Rise was literally unfinished at launch. It only really takes off as a complete experience once the paid expansion comes out (not title updates).
Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.
Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.
Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.
Base World and base Rise both had quite weak endgames as well. Rise was literally unfinished at launch. It only really takes off as a complete experience once the paid expansion comes out (not title updates).
Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.
Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.
Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.