I haven’t played a FF game in years, but grew up playing them. At least up through FF10, the stories were compelling. The turn based game play is slow, and I get not enjoying that, but I liked the writing the most.
Having just finished the first Death Stranding, I agree with you re: Kojima.
Don’t get me wrong, the game is great; I ended up enjoying the delivery aspect more and more as it went on. But man, the story is…tough. The broad strokes of it are interesting, but I feel like the inertia of it got lost in the attempt to make it a multiple-hour open world.
As a whole, the game is undeniably an incredible piece of work. While you’re immersed in it it’s wonderful. But when you stop to think about it for even a few seconds, it flakes away.
And, like I said, while you’re playing, you’re really into it, you get to the end game, you ‘defeat’ the final boss. Then there’s the best part of 90 minutes worth of exposition to explain the parts of the story that weren’t explained DURING THE STORY. Never before have I played a game that had to put so much effort into explaining itself.
But somehow it all works. The experience of playing it is excellent. Or maybe Kojima just has his own reality distortion field.
Final fantasy and everything Hideo Kojima. I don’t get it.
I haven’t played a FF game in years, but grew up playing them. At least up through FF10, the stories were compelling. The turn based game play is slow, and I get not enjoying that, but I liked the writing the most.
Having just finished the first Death Stranding, I agree with you re: Kojima.
Don’t get me wrong, the game is great; I ended up enjoying the delivery aspect more and more as it went on. But man, the story is…tough. The broad strokes of it are interesting, but I feel like the inertia of it got lost in the attempt to make it a multiple-hour open world.
As a whole, the game is undeniably an incredible piece of work. While you’re immersed in it it’s wonderful. But when you stop to think about it for even a few seconds, it flakes away.
And, like I said, while you’re playing, you’re really into it, you get to the end game, you ‘defeat’ the final boss. Then there’s the best part of 90 minutes worth of exposition to explain the parts of the story that weren’t explained DURING THE STORY. Never before have I played a game that had to put so much effort into explaining itself.
But somehow it all works. The experience of playing it is excellent. Or maybe Kojima just has his own reality distortion field.