Hello, something that has been bothering me of late is how exactly to I know if a game idea is going to be good before making the full game or even the demo. In short I’ve released three games before and the last one of them was a comedy narrative game kind of like The Stanley Parable. I really like the genre and before moving on from it, I wanted to make another narrative game, but this time with a dark twist.

Reading random stuff on the internet, I stumbled upon one of the most controversial experiments in history - The Milgram Experiment (basically innocent people were asked to torture another person to see if they will obey). I’ve always been interested in ethics and moral choices in games and stuff like The Trolley Problem, so I decided to make a game out all of these themes where the psychological horror comes from the fact that you are the one that gets to face moral dilemmas and decide if and how you should kill a subject. All of your choices during testing have an impact on the ending and I have planned 8 different endings. At the start of the game it’s unclear who or why is making you do this, but over the course of the game you will get little bits of information that help you piece the story.

So that is kind of my elevator pitch of the game. First question is - does this sound compelling to you? Would you yourself play something like that or watch a streamer play it? Second question is how do I validate if this idea is good and worth pursuing? Currently around 20% of the game is complete and around 80% of the demo. I do have a Steam page of the game that has garnered around 800 wishlists and am holding off on official announcement trailer until I have more good footage. Do I talk to friends? Do I ask more people on forums? Do I need something playable that I need to put in front of people? How should I approach this?

Thank you for reading this, any comment or idea is appreciated!

  • MyDarkestTimeline01@lemmynsfw.com
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    1 day ago

    Honestly sounds like an interesting concept. From I was.gling in blind at least your idea sounds interesting enough to warrant giving a demo a try.

    My only word of caution is that you said you wanted to make a dark comedy about ethics and that’s going to be a tough sell at the best of times. That isn’t to say that there is no audience for something with gallows/macabre/dark satire humor, just that that group is small from the jump.

    One of the more interesting takes I’ve seen on the trolley problem is the “double and pass” wrinkle. Where it starts with you and the person you value the most on the track on one side and a random stranger on the other. And your choice is to either sacrifice your loved one or spare both passing the decision on to the next person where it’s doubled. As in their loved one versus two strangers.