Hello, something that has been bothering me of late is how exactly to I know if a game idea is going to be good before making the full game or even the demo. In short I’ve released three games before and the last one of them was a comedy narrative game kind of like The Stanley Parable. I really like the genre and before moving on from it, I wanted to make another narrative game, but this time with a dark twist.
Reading random stuff on the internet, I stumbled upon one of the most controversial experiments in history - The Milgram Experiment (basically innocent people were asked to torture another person to see if they will obey). I’ve always been interested in ethics and moral choices in games and stuff like The Trolley Problem, so I decided to make a game out all of these themes where the psychological horror comes from the fact that you are the one that gets to face moral dilemmas and decide if and how you should kill a subject. All of your choices during testing have an impact on the ending and I have planned 8 different endings. At the start of the game it’s unclear who or why is making you do this, but over the course of the game you will get little bits of information that help you piece the story.
So that is kind of my elevator pitch of the game. First question is - does this sound compelling to you? Would you yourself play something like that or watch a streamer play it? Second question is how do I validate if this idea is good and worth pursuing? Currently around 20% of the game is complete and around 80% of the demo. I do have a Steam page of the game that has garnered around 800 wishlists and am holding off on official announcement trailer until I have more good footage. Do I talk to friends? Do I ask more people on forums? Do I need something playable that I need to put in front of people? How should I approach this?
Thank you for reading this, any comment or idea is appreciated!
Oh wow okay that makes it intriguing! I’m guessing some NPC info will suggest that they’ve done bad things but they had a traumatic background? Others will be upstanding Christian Sunday school teachers who are suspected of domestic abuse but nothing proven? The shabby secret millionaire, the person who will always help anyone out but has a ten thousand yard stare? The little guy who’s scared of everything and everyone pities. The pretty woman who committed the unforgivable sin of having a sex life. The wealthy salesman who knows his customers will spend years paying for useless crap. Etc etc
Yeah you could do a lot with that!
Still, I kinda think you’ve got to involve the player on an emotional level for it to really bite em hard. You could definitely do that through diary, letters, recordings etc. You could actually make it pretty fuckin dark, especially if the player suffers consequences for not hurting anyone.
If you can do it right.
Hey if it works out, sounds like something I’d buy.