Retroid Pocket 2S Features: CPU:2*
[email protected]/6*
[email protected], GPU: Mali G52MC2@614MHz Support Android 11 Support 3.5 inch touch screen (4:3), 640x480@60fps Support 480p HDMI Support 3+32GB / 4+128GB eMCP Analogue L2/R2 and 3D hall sticks 4000mAh battery Includes newest official game launcher and emulator frontend Official OT
I recently purchased a Retroid Pocket 3+ but I haven’t had the time to really set it up yet. I was hoping it was plug-and-play simnilar to a mini console I bought a few years ago that was ready to go immediately. Unfortunately the Pocket 3+ is going to take some time to get going.
The Android setup took a long time on my Retroid, mainly due to all of the tweaking. I got a Miyoo Mini + afterwards and it was so much simpler that I may stick to more Linux oriented handhelds, or ones that dual boot.
I was hoping the Android side would give me more options for newer Android games. But honestly I just didn’t think it would be that big of a deal, but I feel like it’s a big step backwards from a user’s perspective that so much tweaking needs to be done.
On the RP3+ at least it does offer some good options for android games and ports of games that people have done. It is definitely a good PSP machine, but I definitely could not just set one up and send it out without telling people how to use it and why it launches different apps.
In some ways it’s a problem of too many choices. I get it that there are a lot of front ends to pick from and a lot of emulators and lots of roms but at some point I just want to play a game and not endlessly fiddle with shit to get an extra 1/2 FPS. I want to watch the Retro Gaming Corp videos and just follow them step by step (if that’s how the videos are laid out) and just get it going.
Take a look at RetroGameCorps’s tutorials, if you haven’t. You’ll be good to go in no time.
https://retrogamecorps.com/2022/01/16/retroid-pocket-2-starter-guide/