claude.ai’s summary (AI generated) from the captions:
In this interview, Ron Gilbert, the creator of the Monkey Island games, discusses his thoughts on people who speedrun Monkey Island 2. He says he loves watching speedruns and respects the skill involved, as speedrunners have to deeply understand the game mechanics to break the intended pacing and narrative. Gilbert talks about some of the design decisions behind elements like the randomization of puzzles, noting they tried to prevent brute forcing solutions. He also admits some parts like the ending of Monkey 2 were poorly designed. Overall, Gilbert seems to really enjoy seeing people speedrun his games in clever ways, though he doesn’t partake himself.
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