Just like Quake 1, if you already own Quake 2, the enhanced version is available as a free update. Although unlike Quake 1, Quake 2: Enhanced is also available on GOG day 1.
In addition to visual updates, there’s a new episode “Call of the Machine”, Quake 2 N64, a pass to the enemy AI which changes a few behaviors and attacks, removes machine gun recoil, a new infinite use item that shows the player where to go next, and a number of other qol and accessibility options.
Anecdotally, I find the addition of Q2 N64 very appealing. It’s a mish-mash of pared-down maps from vanilla Q2 and the expansions in a strictly linear fashion - no backtracking. Of course, there’s also changes to the lighting and a new OST by Aubrey Hodges. Being able to control the game from keyboard / mouse is a godsend. I played the game in emulator with a modern gamepad and it was barely, barely doable, even when I could manually set deadzones and sensitivities and the like. It was awful.
Why? Isn’t Quake II a little too linear as is? This would’ve been much more welcome in ROTT remaster honestly.
I have been playing RotT Ludicrous Edition, and it’s my first time through the game in general. I can’t tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.
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I never had trouble with where to go honestly, except for one of the later areas that I don’t remember the name of. For me wherever I needed to go was always pretty obvious. ROTT though…