• LinkOpensChest.wav@lemmy.one
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    1 year ago

    I’m using Windows 10 at home and 11 at work. I’ve already turned an old gaming laptop into a Linux machine, and I don’t think I’ll ever switch to Windows 11. The straw that broke the camel’s back was the moment I read an article about Microsoft’s vision to make Windows entirely cloud based.

    • OutlierBlue@lemmy.ca
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      1 year ago

      That’s so they can run everything as SaaS and bill you monthly to use the computer you already paid for.

      • LinkOpensChest.wav@lemmy.one
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        1 year ago

        Eventually everyone’s going to reach a breaking point where they feel subscriptioned out. I’ve already reached that point, but it appears the threshold for most people is much greater than mine, unfortunately.

      • StarServal@kbin.social
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        1 year ago

        MacOS has been fine for awhile now, but Apple’s hardware is very expensive. They’re great for productivity but not so much for gaming.

        • traveler@lemdro.id
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          1 year ago

          They’re great for productivity but not so much for gaming.

          Yet, since they’ve been pushing to that sector for quite a while, they even released tools to help developers porting their games to Mac, which apparently some people are now using to actually play games on a MacBook.

          Even emulating the performance is quite impressive. Yet another coverage that LTT screwed up badly, so I give you this better video to check: https://www.youtube.com/watch?v=beYODfD2ipo&t=99s

          keep in mind he’s running most of the games on a <1000$ Mac Mini.

          Edit: The games in the video are being emulated, both Windows to MacOS and DirectX to Metal. So about 50% of the performance is being lost for emulation only.