More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20.
Employees of GSC Game World, the Ukrainian company
Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.
Isn’t the game some 150GiB?
Thats just UE5 being UE5.