• Voytrekk@lemmy.world
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    2 months ago

    It’s a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.

    • halcyoncmdr@lemmy.world
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      2 months ago

      There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what’s provided for the payment. Internal processes are often much more blurry, if not completely muddy.

      • Jrockwar@feddit.uk
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        2 months ago

        That’s the problem then, they should have hired some cloud experts if they’re selling a cloud-first service as a “game”.

    • ampersandrew@lemmy.world
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      2 months ago

      One might argue this kind of thing is inevitable when your solution to everything is “the cloud”.