The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 months agoI don't know how they'll ever top this.lemmy.worldimagemessage-square40fedilinkarrow-up1304arrow-down18
arrow-up1296arrow-down1imageI don't know how they'll ever top this.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 months agomessage-square40fedilink
minus-squarekryptonidas@lemmings.worldlinkfedilinkEnglisharrow-up6arrow-down3·6 months agoNow draw it with like 10% of the polygons. But of course, it’s still peak visuals today. The artwork, the vibe.
minus-squareChefdano3@lemm.eelinkfedilinkEnglisharrow-up10·6 months agoMore like draw it with 0 polygons. The SNES used pixel sprites.
minus-squarekryptonidas@lemmings.worldlinkfedilinkEnglisharrow-up3arrow-down1·edit-26 months agoAh, thought it was looking at N64 art 😊 But 1994 is a bit too soon for that.
minus-squareSkunkWorkz@lemmy.worldlinkfedilinkEnglisharrow-up1·6 months agoPixel sprites made in 3D software with polygons.
Now draw it with like 10% of the polygons. But of course, it’s still peak visuals today. The artwork, the vibe.
More like draw it with 0 polygons. The SNES used pixel sprites.
Ah, thought it was looking at N64 art 😊 But 1994 is a bit too soon for that.
Pixel sprites made in 3D software with polygons.