(18 now actually)
Damn reading the impact this has is some combination of hilarious and horrifying to see people bought into a service like this. If it was free or simply a monthly sub like Netflix I could kinda understand. But a sub to use things you also had to buy? Fuck that.
Not sure if this is still the case, but with Steam it used to be that if you didn’t put the client into “offline mode” ahead of time the client wouldn’t open, let alone allow you to launch a game once the connection was lost.
I hope they took care of that by now.
At least in 2013 when I started using Steam more seriously if your connection dropped it would prompt you asking if you wanted to switch to offline mode. And I know this because I had Steam on a laptop that I carried in my bag hibernating and I didn’t had internet in some places I went to. So that has been fixed for over a decade.
So that has been fixed for over a decade.
they fixed that, but if you are connected to WiFi that blocks steam it will refuse to launch your games even after you disconnect from the WiFi. I think this is to prevent piracy I guess??
I needed a software that I bought on steam for schoolwork and I couldn’t use it because steam was having a panic attack over my schools wifi. Inst of preventing piracy I went and pirated the software to not have that issue LOL
Pretty sure they did a while ago
Especially with the steam deck, you’re not going to have Internet available everywhere
Tbf all platforms have this. Steams not much better. Neither is the Xbox ecosystem. We truly are in the worst timeline.
GoG checking in with no arbitrary server requirements! Why reward companies for treating you badly?
When companies treat me like a sucker, I move on to companies that don’t.
Yep, all my GoG games would be installable without internet if I have the installer downloaded, games without DRM bought from the devs directly like Factorio would also work just fine. Loads of games are available outside of steam, some are even on github for free.
Boy, it sure is a good thing that Sony charges a subscription fee for any and all network multiplayer traffic.
And 99% of the games I “own”. So much for a relaxing Saturday playing games. Fuck you Sony.
Really? We had a family game night last night with the purchased digital edition of Until Dawn just fine.
We did? I don’t recall this.
Boy, it sure is a good thing that Sony backed off charging a subscription fee for single player PC games
Or should I say, BOY
To be clear, that was not a thing. Just the PSN account doesn’t require payment. The subscription is for playing in MP and (I think) access to online media like yt.
The account is step one to lock you into their ecosystem to then force payment plans.
It worked the other way for me, seeing it locked me out because I am not agreeing to that
Probably, but it hasn’t been on the table yet. Saying that it was is just going to hurt valid criticism.
Why trust a company that already charges people to play online after buying the console, and the game…
Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.
Sure, but if it were free it’s a “you get what you pay for” situation. People are a lot more forgiving when they aren’t personally losing money.
You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.
You’re mixing stuff up, the direct connect for multiplayer where you put the IP has nothing to do with authentication that he’s talking about. Whenever you open up a multiplayer game it will authenticate yourself with PSN using the account you have on the playstation, then if your authentication succeeded it will authenticate with the game service-servers which will reply with stuff like your progression in the game, whether someone has sent you a message or a friend request, etc. Modern games are a platform in and of themselves, essentially they have an entire Discord on steroids internally which you’re using before, during and after playing online matches. If the PSN is down you can’t authenticate with those servers… I mean, they could allow you to login using username and password, but that’s: 1 not needed since the PSN is almost never down and 2 probably against some TOS from Sony for you to release games on their platform. So if the PSN is down you would not be able to get into the main screen for multiplayer anyways, so there’s no place where you could input the IP for the game-server you want to connect to.
I’m not defending the system, but it is what it is, games have organically evolved to have all of these social features which people do use and like, it makes sense that Sony won’t allow you to go over them and authenticate directly with the game specific service-servers and it makes sense that if you’re relying on all of that for login you also rely on it for matchmaking (which is where the IP would come in place). Could it be better? Sure, but there’s no incentive for it to be, PSN is rarely down and games (at least large ones) take forever to be sunset, and by that time there are almost no people playing them anyways.
I’m not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur’s Gate 3, online, regardless of this downtime. It wasn’t organically that we arrived here. It’s objectively worse.
This is the relevant bit of what you’re replying to:
I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
None of that comes from the game-server but rather from the service-server. Even if social games that have those features allowed you to connect to a server directly, you would still need to connect to their servers for all of that stuff.
Direct IP connection has nothing to do with authentication and social flows (e.g. names and progress like the comment you’re replying to mentioned) and would not help in the slightest with it.
It would help people who wanted to have a functioning video game. Then you could ask your friend (or someone on Discord) what their IP address is and play with them.
You’re again mixing the point, your friends IP doesn’t have authentication, progress, chat, etc, etc, etc. You’re talking about a different kind of server.
Being able to type in an IP address is a late 90s and early 2000s thing within the AAA space, much as I hate to say that. I do know of at least one unpopular, indie PS4 game that had IP address entry so it wasn’t outright banned then.
I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.
However, Sony does provide services that cost something to run, both directly for the studio, and indirectly for players who consume that studio’s game. Not the least of which includes account authentication which is one aspect of ensuring piracy isn’t happening on that platform. Friends services and the ability to join friends helps people jump back into your game. I’m sure there’s more.
I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.
It sounds like that requirement is just a bad deal for the consumer. And they charge you for it. And they can’t guarantee uptime.
From the consumer’s perspective, at its cheapest, it’s $10/month to play with your friends on PlayStation, be able to claim new games monthly which are good for as long as you are paying the subscription, and have cloud saves (among a few other minor benefits).
No service can guarantee uptime, that’s just the reality of it. This is the largest PSN outage in 14 years. Most outages have not been this long or widespread.
Napkin math shows their uptime to be ~99.5% in the 18 years it’s been operational. Not that good nowadays, but not something you can’t sell to people.
Cloud saves that are free on PC, and they don’t block your access to transfer saves without it like consoles do. Playing online on PC is free, and we know exactly how to make it free on consoles, but they’re not interested in doing so. No one can guarantee 100% uptime, which is why it’s a bad deal to make the subscription for that stuff mandatory instead of allowing things like direct IP connections.
You apparently can transfer saves on PS4/5 offline. For PS4 they can be copied to a USB drive, but more to your point here, the only way to copy PS5 saves around (besides PS+) are to do console backup and restore processes and then during that process say you want to take save games wholesale (and then restore them wholesale). That’s definitely greedy bullshit.
I don’t know what more to say, consoles are walled gardens that consumers pay to be in. Within those walled gardens, the company dictates the rules. There’s plenty of good arguments for using a more open platform like PC. Not the least of which is that PlayStation has had an abysmal console cycle for trying to prove their console is worth purchasing - what with it having basically no exclusives that won’t eventually come to PC, first-party or otherwise.
Nobody’s gonna dispute the necessity of some sort of server somewhere in the mix. But does it need to be something like PSN? A central 3rd party service that most games only use because they’re forced to?
Sony’s uptime delusions crumbling faster than a PSN auth server. Fourteen hours of radio silence while charging for the privilege of digital serfdom? Masterstroke. Remember 2011’s month-long outage? At least we got free games as consolation—now they’ll just send thoughts and prayers via shareholder memos.
”Premium service” my ass. Paywalls for multiplayer, cloud saves held hostage, and a walled garden rotting from neglect. But hey, keep funding Zuck’s yacht repairs while your PS5 gathers dust. The 2011 apology tour is dead—2025’s mantra is ”fuck you, pay more.”
Reboot the servers, Jim. Or just admit the cloud was a screensaver all along.
The cloud is just someone else’s computer.
You just made a Techbro angry somewhere in the world.
Better than every year or so no one can play the games they supposedly “bought” due to some technical hiccup for a random yet lengthy amount of time than some percentage of people be able to more easily play our games without paying us. -some Sony/gaming industry stooge probably
In all seriousness, people need to stop being so willing to put up with this sort of easily foreseeable failing with the current way of doing digital goods. If I can’t use it without the blessing of someone else it is not buying, it is borrowing, and that severely impacts the value proposition for me personally.
Technical issues WILL happen. It is the nature of the beast, it is just terrible engineering to build what is essentially dead man switches into your customers products.
It’s 2011 all over again
https://en.m.wikipedia.org/wiki/2011_PlayStation_Network_outage
Last night I thought “this happened a few years ago, too, and we got free games as an apology” and now you tell me it was 14 YEARS ago!?
Yes, and I’m also telling you we’ll get no free games this time. Business is more of a “fuck you” attitude in 2025.
B…but 2011 was like 6years ago?? No?
Your math needs some work…
2025 - 2011 = 14
2011 + 6 = 2017
😔😔
How did time pass so quickly? 😞
This doesn’t bode well.
The last time this happened was when Anonymous hacked PSN and took them down for a month after they went after Geohotz(cant remember the spelling) for jailbreaking/reverse engineering the ps3.
Radio silence like before as well. I hope they weren’t breached again.
I hope they weren’t breached again.
That’s awfully nice of you, certainly not a hope I share.
Why would you want them to be breached? The only people that are going to be negatively affected by that are the users who was involved in the breach.
Understand hating a company but I find it to be pretty selfish if you’re okay with third party being affected just to fit your personal agenda.
It’s what separates the corporate tiers with the consumer level. The ability to care.
Why would you want them to be breached? The only people that are going to be negatively affected by that are the users who was involved in the breach.
Yes and no. Sony would face repercussions for lax security, and while it would indeed affect the consumers, Sony would be at the epicenter. Forgive me for not giving a shit to what happens to Sony, and if they did in fact get breached I’ll be there with some popcorn enjoying some Shadenfreude.
What I’m saying is that you have to look at the bigger picture. Not only Sony would be affected by that, back in 2011 when they were breached consumers were charged in the estimated tens of millions of dollars range. A figure that Sony only ended up having to repay about 15 million in settlement fees for after a solid year and a half.
Additionally, Sony still managed to go up in profit that year, despite the PR nightmare out of it. Going up from 1.2 billion after operating costs in 2010 to 1.4 billion after operational costs in 2011 and still made 1.1 billion in 2012 ( after the 172 million in damages was done)
I understand hating big business and their practices as much as the next guy, but I have a hard time getting a sense of satisfaction knowing that at the end of the day the company itself isn’t going to be impacted by the hack more than a small itch, while fucking over the everyday consumer significantly more
…You want their security to be bad enough that they get hacked, so that they’d have to face repercussions for having bad security? What?
How about they just don’t have bad security and people don’t risk having their private data stolen?
Nice to know you’d sit there with popcorn watching people who just want to play video games suffer, a small price to pay for you to hurt Sony it seems, who I guess you hate for some reason.
Oh no, people not being able to play games for a few hours, please stop the suffering.
It’s not about people not being able to pay
It’s about personal data of people getting lost
Look at the thread we’re in, look at the top of the conversation. This is about people not being able to play.
If only there were a way to connect to a network without an intermediary like PSN. Damn shame that it’s impossible.
“Did you remember to plug the server back in after vacuuming the server room?”
“Shit.” "Honey, gotta make a quick jump at the office! "
I’ve never thought about it before, but I wonder if the companies with games containing microtransactions can ask PSN for compensation for lost income due to long outages.
I knew a guy who did this with Comcast for every minute his Internet was out. He’d call them every day for weeks until they cut him an account credit
I tried this in the first place I lived at where I paid for my own internet, which was Comcast at the time.
They said (paraphrasing because it was a long time ago) their contract specified they were not responsible for any outages, nor any income lost due to same. I don’t know if that’s true, but I was young and naive and accepted it at face value.
Outages are a thing of the past since I switched to 4G. If you asked me in 2010 if 4G of all things would be better than a wired connection I would never have believed it.
It’s fast enough and never had an outage. Once in the past year I rotated the antenna to point at a different mast because it was being a little slow. I assume cell towers are a higher priority of infrastructure as they serve more people, and as there are multiple I can connect to there is also redundancy.
Someone unplugged the Mac mini
Oh they upgraded from a raspberry pi?
As of about an hour ago, it is back up
Musk is currently reviewing it for DEI terms. Also Trump just fired the Sony board and declared himself president of Sony.