alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 months agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up157arrow-down10
arrow-up157arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 months agomessage-square9fedilink
minus-squaresheogorath@lemmy.worldlinkfedilinkEnglisharrow-up20·4 months agoIt’s profitable, the problem is it’s not profitable enough.
It’s profitable, the problem is it’s not profitable enough.