Tony Bark@pawb.social to Games@lemmy.worldEnglish · 4 months agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up1114arrow-down13
arrow-up1111arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 4 months agomessage-square16fedilink
minus-squarerockSlayer@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up15arrow-down2·4 months agoBy crushing the spirit and exploiting the hell out of passionate workers.
minus-squaremhague@lemmy.worldlinkfedilinkEnglisharrow-up2·4 months agoAnd hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.
By crushing the spirit and exploiting the hell out of passionate workers.
And hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.