Modern games are ever changing, the Verified Status is only valid for the version of the game that was tested. Valve has no influence over the patches and changes to the game.
No, that’s a Steam thing. What was the reason again, that you can’t stop an update for more than a few hours?
Well, it broke my mod setup in Surviving Mars with an update for their Underground DLC (which i didn’t want) and the modder of most of the best mods gave up. Which is why i’m mostly itch.io & GoG now, offline.
Well… Yes, Steam has a (very stupid in my eyes) policy of “if the developer puts up an update, then everyone must update” but that is not (fully) invalidating my point.
The content of the update and the time of release of the update is still outside of Steams responsibility.
If the developer decides to push an update that uses some crazy stuff that works fine in Windows but would need some obscure codepath that are not available in Wine/Proton and by that rendering a game with a “Great on Deck” rating to “unplayable” then there is nothing Steam can do about it. Or if the developer patches in some DRM that will not run on Linux.
Well, yes they could put up some lines in the terms of contracts for the developers to disallow this kind of changes but i am sure this would not end well at all.
Another thing, that most likely could even less be regulated, would be if the developer pushes an update that changes the UI to something that looks great on a huge screen but is unreadable on the SteamDeck.
Yes, all this would be way less an issue if Steam would make updates optional or would allow (an easy way) to choose the version. So i am totally on your side with that point.
Modern games are ever changing, the Verified Status is only valid for the version of the game that was tested. Valve has no influence over the patches and changes to the game.
No, that’s a Steam thing. What was the reason again, that you can’t stop an update for more than a few hours?
Well, it broke my mod setup in Surviving Mars with an update for their Underground DLC (which i didn’t want) and the modder of most of the best mods gave up. Which is why i’m mostly itch.io & GoG now, offline.
Well… Yes, Steam has a (very stupid in my eyes) policy of “if the developer puts up an update, then everyone must update” but that is not (fully) invalidating my point.
The content of the update and the time of release of the update is still outside of Steams responsibility. If the developer decides to push an update that uses some crazy stuff that works fine in Windows but would need some obscure codepath that are not available in Wine/Proton and by that rendering a game with a “Great on Deck” rating to “unplayable” then there is nothing Steam can do about it. Or if the developer patches in some DRM that will not run on Linux. Well, yes they could put up some lines in the terms of contracts for the developers to disallow this kind of changes but i am sure this would not end well at all.
Another thing, that most likely could even less be regulated, would be if the developer pushes an update that changes the UI to something that looks great on a huge screen but is unreadable on the SteamDeck.
Yes, all this would be way less an issue if Steam would make updates optional or would allow (an easy way) to choose the version. So i am totally on your side with that point.
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