It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.
Man, your reading comprehension needs work. Dude literally said it’s not a new engine, and you first responded “So it’s a new engine, you’re wrong,” and then, “Doesn’t matter if it’s a new engine, you’re wrong.”
Based on what you responded to, no, it’s not a new engine, it’s a new rendering engine being overlayed in the exact same way Halo CE Anniversary did.
Not like it matters what I say, you already realized you were wrong and moved the goalposts with that “Demon’s Souls” comment.
According to a leak from 2 years ago.
I hope that’s not the case, seems like it could be a train wreck.
On the other hand…it would make modding easier.
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Read it again. Under the hood, it’s the same old game. Just rendering will be handled by UE5 (if this leak is accurate of course).
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Ok? Doesn’t change that the game is titled a remaster (if the leaks are true).
Man, your reading comprehension needs work. Dude literally said it’s not a new engine, and you first responded “So it’s a new engine, you’re wrong,” and then, “Doesn’t matter if it’s a new engine, you’re wrong.”
Based on what you responded to, no, it’s not a new engine, it’s a new rendering engine being overlayed in the exact same way Halo CE Anniversary did.
Not like it matters what I say, you already realized you were wrong and moved the goalposts with that “Demon’s Souls” comment.