• notgivingmynametoamachine@lemmy.world
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    7 hours ago

    Maybe stop spending nigh decades and nigh billions of dollars designing these enormous catch all games that are supposed to appeal to everyone?

    I Don’t want to spend 90 dollars on a game that has 400 different things to do, 200 of which I enjoy.

    I’d rather give Sandfall 50 bucks for a lovingly crafted, focused game that’s actually, you know, good.

    • finitebanjo@lemmy.world
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      3 hours ago

      The company made over 5 billion revenue and spent over 2 billion cost of operating in 2024, I don’t think this has anything to do with affordability.

      • notgivingmynametoamachine@lemmy.world
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        2 hours ago

        Not sure I follow sir/ma’am - are you saying R* doesn’t have to price it at 90$ and they’ll still make money?

        I mean that’s true, but publicly traded companies are the devil themselves and are required to make as much money as possible.

    • goodeye8@fedia.io
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      6 hours ago

      I’ve been saying it for the last decade, there’s no real “games are too expensive to make” problem. There’s only studios choosing the “go big or go home” death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they’re going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it’s not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

      But clearly even with all the major flops it has been a successful strategy, because they’ve been at it since at least mid 2000s. It’s only in the recent years where it’s really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They’re feeling their bottom line taking a hit so they increase the price to mitigate the risk.

      Personally I said fuck them, let it crash and let’s get more studios like Sandfall, who made an exceptional games for a reasonable price.

      • reksas@sopuli.xyz
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        5 hours ago

        on top of all that; big money, be it profits or revenue, attracts parasites that start ruining the company from the inside. One can feel it on many games that developers wanted to do good but were prevented from doing so because of executives and middle management.

      • notgivingmynametoamachine@lemmy.world
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        6 hours ago

        Not only that, they produced a game with no major flaws with a tiny (comparable to these mega studios) team AND NO COMPROMISES.

        “Man, this game is great but the music is meh” - not at Sandfall.

        “Wow, I love the combat but the graphics are dated” - nope, every model is so lovingly crafted they added haircuts and outfits as secret loot

        “The combat is the only weak point in this gorgeous, story driven game” not on expedition 33 it ain’t!

      • Katana314@lemmy.world
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        6 hours ago

        It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.

        I wish there were more examples of that.

    • NuXCOM_90Percent@lemmy.zip
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      5 hours ago

      There is definitely an argument that AA games are a mistake.

      But, since 4 or so, GTA kind of has been THE AAA (arguably AAAA) game and those releases literally buoy the industry.

      Maybe you aren’t excited for it. Pretty much the entire rest of the (gaming) world is and so are their friends.

      Going purely by “vibes”? I could be “okay” with a world where GTA 6 is 80-90, most major studio games are 60-70, small studios are 40-50, and indy games start closer to 30 than 15. Still plenty of room for waiting for a sale but also makes it a lot easier to be successful without selling millions of copies in the first month.

      • notgivingmynametoamachine@lemmy.world
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        5 hours ago

        I’m glad they’re excited for it, but I’d put money on the fact that they’re not excited for literally every facet of the game, which is my entire point.

        I don’t think GTA games are garbage - they’re literally designed to appeal to as many people as they can. The problem is R* thinks the way to design a game is to include 500 things, make the game take nearly a decade and cost nearly a billion dollars to produce - that game has to sell at 90 bucks, and it’s bloated with a ton of shit I don’t care about.

        I’d rather pay 50-60 dollars for a focused game aimed at a specific audience (see: expedition 33, JRPG fans) than 40 extra dollars for a bunch of shit I don’t care about in a “jack of all trades master of none” simulator.

        Edit: remember bowling with Nico? The train mission? Flying in general? All shit people paid for that actively annoyed them.

        At 90 bucks, nearly every consumer is paying some % for bloat they don’t care about, all in the name of making a game that will sell the most units.

        • NuXCOM_90Percent@lemmy.zip
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          4 hours ago

          I don’t think GTA games are garbage - they’re literally designed to appeal to as many people as they can.

          And they do.

          I’d rather pay 50-60 dollars for a focused game aimed at a specific audience (…) At 90 bucks, nearly every consumer is paying some % for bloat they don’t care about

          So you want games made specifically for you and cheaper.

          Don’t get me wrong. It is genuinely awesome when it feels like a studio spent years making a game specifically for you (see: most of us Armored Core fans with 6). That works until that audience doesn’t show up. This is what led to THQ and the like crashing and burning a decade or two ago where games were successful but “not successful enough”

          MAYBE that is going to be GTA6. Signs are, it won’t be. Because, yes, GTA 6 might not be catered directly to you. But the vast majority of people are going to love the overall package. Maybe they skip a feature. For example, I love the Yakuza/LAD games. Unless there is a story beat (involving a character I care about), basically nothing can make me do the crane game for more than two or three minutes (so one purchase…). Similarly, I loved Lost Judgment and have a LOT of Thoughts and Feelings on it. It would be one of my all time favorite games if it weren’t for the fucking after school special minigames.

          Doesn’t matter. It might not be a 100% amazing game but it was still a 90% amazing game which… is still really fun.

          Because

          all in the name of making a game that will sell the most units.

          Yes. And… Rockstar pulls that off. I don’t know why they would actively choose to sell fewer units just to make sure you never play a sequence you don’t enjoy.


          Again, just to be clear: Very few studios can pull this off. We all make fun of RGG for how much they reuse everything but… that drastically lowers costs and lets them get out a solid 30-70 hour game once or twice a year. And studios trying to turn an A game into a AAA game is literally how THQ died.

          But Rockstar is… well, a bunch of rockstars. They CAN do that. They do this through a lot of abuse of labor and manipulative marketing but… it works.


          And, to be clear. I actively disliked what I played of RDR2. I found GTA 5 to be “fine”. But me thinking the games are worth getting on sale for 20-30 doesn’t matter when you have the population of a small country immediately ready to buy it at launch multiple times.

          • notgivingmynametoamachine@lemmy.world
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            4 hours ago

            And they do.

            I never argued they didn’t?

            So you want games made specifically for you and cheaper.

            No, I want games with focus. A game doesn’t have to appeal to me - I don’t give a shit about racing games but I can appreciate Gran Turismo’s focus on realistic driving simulation (or at least that’s what it was decades ago, I don’t keep up with racing games), and I imagine the realistic driving sim enthusiasts were really happy they didn’t need to play some prop plane flying mini game to earn the color they want for their Charger or to “get all the trophies” and that they didn’t have to pay an extra 5-10-15 bucks for the privilege.

            Don’t get me wrong. It is genuinely awesome when it feels like a studio spent years making a game specifically for you (see: most of us Armored Core fans with 6). That works until that audience doesn’t show up. This is what led to THQ and the like crashing and burning a decade or two ago where games were successful but “not successful enough”

            Blame the Publishers and human greed for that. FROMsoft seems to have absolutely 0 issue making highly specific games that only pander to a tiny subset of gamers (before ER anyway), and they knock it out of the park 9 times out of 10. Was it the 84 on metacritic that screwed Respawn out of a bonus on Titanfall 1/2 despite both of those games being fucking amazing? I remember that story vaguely (84 on metacritic, no bonus) but might be getting the pub/dev/game wrong. I don’t agree with the “Well, that’s the way it is, get used to it” mentality.

            MAYBE that is going to be GTA6. Signs are, it won’t be. Because, yes, GTA 6 might not be catered directly to you. But the vast majority of people are going to love the overall package. Maybe they skip a feature. For example, I love the Yakuza/LAD games. Unless there is a story beat (involving a character I care about), basically nothing can make me do the crane game for more than two or three minutes (so one purchase…). Similarly, I loved Lost Judgment and have a LOT of Thoughts and Feelings on it. It would be one of my all time favorite games if it weren’t for the fucking after school special minigames.

            People don’t “skip a feature” in modern GTA games - they skip dozens, or actively complain about them because they’re annoying (Nico, flying, train). Because they’re designed as generic massive time sinkholes for the lowest common denominator.

            Yes. And… Rockstar pulls that off. I don’t know why they would actively choose to sell fewer units just to make sure you never play a sequence you don’t enjoy.

            Good for them? I still don’t want 90 dollar games that are only 90 dollars because they’re “Include all the things!” bonanza’s where I’m paying for shit I don’t care about.

            You can make a ton of profit a bunch of different ways - Spend a decade making a “jack of all trades master of none” simulator that will appeal to most for an obscene price, or create a passion project for a fair price. I prefer the latter. Again, Look at expedition 33 - 2 million units sold, tiny team, passion pouring out of every facet for a JRPG lover like myself. They didn’t need to spend 500 million dollars and a decade with a team of hundreds to produce a GOTY level product, so I only have to pay 50 bucks. Why would I pay R* 90 for a game where for every 2-3 facets I like there’s a facet I don’t care for That I paid for? Why would the general public?

            Also, there’s no need to come off so contentious, this isn’t that shithole Reddit brother, we can disagree and still be friends.

            • NuXCOM_90Percent@lemmy.zip
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              4 hours ago

              No, I want games with focus. A game doesn’t have to appeal to me

              It just… can’t appeal to a lot of people without being perfectly catered to them?

              Blame the Publishers and human greed for that. FROMsoft seems to have absolutely 0 issue making highly specific games that only pander to a tiny subset of gamers (before ER anyway),

              Dude… Dark Souls is a frigging Metroidvania. And every youtube essayist looking for some clicks will point out how incredibly tutorialized Dark Souls 1 is up to the Lordvessel. People whinge that Spirit Ashes made Elden Ring too easy all while not realizing that basically every hard boss in Dark 1 and 3 has an NPC summon… and the Dark 2 SOTS update added the ones that were missing.

              I love the Souls games. It is fun to pretend they are super hardcore affairs for those of us who want to drive nails into our proverbial winkies (and some. mostly non-From, ones are) but they are ridiculously mainstream games with off the chart vibes.

              Was it the 84 on metacritic that screwed Respawn out of a bonus on Titanfall 1/2 despite both of those games being fucking amazing?

              I forget what the budget of Titanfall 1 and 2 were but both are very clearly A/AA games in terms of scope and what the budget “should” be. If they were actually somehow the kind of industry goliath that a GTA is then… EA done fucked up.

              To put it in movie terms: You are complaining that a Michael Bay transformers is not as tight and well done as Before Midnight. They are completely different scopes.

              Good for them? I still don’t want 90 dollar games that are only 90 dollars because they’re “Include all the things!” bonanza’s where I’m paying for shit I don’t care about.

              Then don’t pay for it? Again, you (and I) don’t fucking matter when a significant chunk of the planet are perfectly eager to play those giant tentpole games.

              You can make a ton of profit a bunch of different ways

              Oh, well. If you are a master of the economy maybe you can fix the games industry so that there aren’t massive layoffs every week?

              Spend a decade making a “jack of all trades master of none” simulator that will appeal to most for an obscene price, or create a passion project for a fair price.

              Again. If you actually CAN make the “jack of all trades master of none” (which is actually a complete mischaracterization of the GTAs but…) game… you make it. Because 11.21 million people who are “mostly happy” and buy it on launch (in 2013 numbers) is a hell of a lot more money than 2 million people who are “ridiculously happy” (in 2025 numbers) in the first few weeks. And, for funsies, RDR2’s week two sales were 17 million in 2018

              They didn’t need to spend 500 million dollars and a decade with a team of hundreds to produce a GOTY level product, so I only have to pay 50 bucks.

              Let’s actually break that down.

              Clair Obscur is a game that came out of the ubisoft content mines. We all love the idea that Guilaume Broche made it in his shed with scraps but he applied most of the game design lessons and industry connections from his time at Ubisoft (and 12 coworkers from Ubisoft) to found his studio and secure funding.

              Ubisoft… is not in good shape. But, 5-10 years ago, they were very reliably in that AA/AAA space and the AssCreed games were used specifically to point out that platform exclusive games weren’t the be all end all anymore and that most people were playing the same games regardless of what console they bought.

              CO also is a game that came out of the “infinite money” of COVID in 2020-2022-ish. Contrast that with the modern gaming landscape where money for devs is increasingly tight and studios are getting shuttered left and right. Xalavier Nelson Jr has talked about this at length in the context of Strange Scaffold which… is kind of what everyone says they want in a studio. They make great games with a ridiculous amount of heart on time and on budget with little to no DLC. But that still costs money.

              Why would I pay R* 90 for a game where for every 2-3 facets I like there’s a facet I don’t care for That I paid for? Why would the general public?

              You wouldn’t because you seem to think everything needs to be perfectly catered to you.

              The general public does because they like 80-95% of a game and value having a great 20-30 hours with it.

              AGAIN. This is not a model that most studios should follow. It was basically the killing fields back in the early-mid 2010s when studios and publishers were dropping like flies because they tried to make AA/AAA games that sold B/A numbers. Arguably, this is what has been leading to Sony and Microsoft killing SOME of their studios (less so one like Tango who get praised as what studios SHOULD be by the prick that fired them all a week or two before that interview).

              Rockstar and especially GTA is not that. They are peak Transformers/MCU where they can, through one means or another, employ a significant percentage of the overall industry and still turn a ridiculous profit. And, as a result, keep those support studios open for other studios/films to use them (less so the MCU these days…).

              Which gets back to: I 100% think there is an argument that AA games are a mistake. That puts studios in a very dangerous spot where they need to get amazing sales just to break even. Whereas a B/A game can be something like Clair Obscur or Armored Core 6 which is a very limited scope with the potential to branch out. But for the studios who can do AAA? They have every reason to because it makes ridiculous bank AND buoys the industry as a whole.

              • notgivingmynametoamachine@lemmy.world
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                3 hours ago

                We’re just going to have to agree to disagree brother.

                I’d say you’re cool paying for quantity while I’m cool paying for quality, but even that comparison doesn’t hold up - of course you’re getting more quantity, you’re happy to pay 50-60% more than I am for it.

                I prefer games designed with passion, to be good games, over games designed to “Sell the most units”. I’ll take Krav Maga over arasaka-te any day, for what I hope are super obvious reasons.

                And the only thing R* is “buoying” is increasing the price of all games for all gamers without an equal increase in quality content - they’re not alone there though, Nintendo is helping. Fuck em both.