Jesus christ
Jesus christ
Yup.
Sure, the long term productivity and quality takes a nosedive, but the shareholders don’t care about that as long as the numbers for the next quarter look better.
Personally, I was fine with paying for “Premium Lite”, which was reasonably priced, removed ads, and gave channels you watched some revenue.
But youtube removed this subscription tier a few weeks ago, leaving only the twice as expensive “Premium”. Since I, and I assume most others who subscribed to “Premium Lite”, has no use for the other stuff included in the more expensive tier the cost is no longer justified for me. Back to finding increasingly exotic ways of getting around their ads I guess.
Yeah, this is exactly where I’m at.
A large part of the reason I want higher framerates in the first place is that I want lower latency.
Higher framerates that actually make latency worse make no sense to me.
Yeah, I think it’s pretty likely that the only reason Unreals terms are sustainable at all at this point is that they are funded by vertical integration using Epics infinite Fortnite coffers. Unity has no such safety harness, and has to squeeze everyone for as much money as possible to be profitable. The moment all of Epics deranged fake consumer rights activist PR starts working and devs and customers actually get locked into their ecosystem at scale they will start tightening the screws on everyone.
Yeah, wow, this is really great if it’s accurate enough.
Runs perfect on newest GE proton in steam. Not having to mess around with lutris anymore is great.
Oh yeah, definitely this. The economics will probably never allow it to be deployed at a scale where it will make any sort of difference.
Instead, it is used as an excuse to not take any action on climate change which is actually realistic, albeit hard.