MJ12 Detachment Agent

  • 117 Posts
  • 143 Comments
Joined 9 months ago
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Cake day: May 17th, 2024

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  • You’re not missing anything. Heavy modding of older games PC can be a pain in the ass.

    You can usually find a somewhat coherent and structured guide that will give you a step by step process, but will still be time-consuming (and there will likely be exceptions or outdated information).

    The best option is to keep mods to minimum unless you know what you are doing and it’s a game that you play on a permanent basis.























  • I can’t imagine many people who haven’t tried Final Fantasy are going to play this. This seems like a game for super fans only.

    FWIW, the last FF game I tried was FF7 in the early 2000s. Bounced off of it in ~40 minutes. I had only played cRPGs and I never really tried any JRPGs (nothing wrong with them, they just not for me).

    That being said, I am actually considering trying the original FF7 with mods one of these days.








  • I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.

    The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.

    The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.

    From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.

    Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).

    Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.

    Let’s see what happens.