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Cake day: June 9th, 2023

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  • Yeah, fighting open source emulators is kind of like fighting a hydra. People will fork the project and one of those will probably emerge as the alternative to Ryujinx. At the same time Nintendo did manage to get an entire team of developers to exit the Switch emulation scene under penalty of breaching the settlement. It’s not going to kill Switch emulation, but they did manage to take down one of the most popular ones.











  • This is what happens when you wish for the resurrection of a beloved IP. Another finger on the monkey’s paw curls. The idea of a Crazy Taxi live service game is weird enough, but it’s just bizarre that they are using Fortnight as a major inspiration for the Jet Set Radio reboot. I guess at the very least we are getting proper remakes of these games alongside the live service reboots. It will be interesting to see how the games do head to head, especially with the difficulties live service games have been having lately.






  • Back to Yakuza: Like A Dragon after a week of playing steam demos from the Next Fest. I was surprised at just how many I ended up enjoying. Crypt Custodian is a neat little metroidvania about a cat sentenced to be the underworld’s janitor. Nice art style, sense of humor, and good puzzles. Cryptmaster is a typing-based dungeon crawler where every enemy you defeat gives you letters that you use to spell out the names of the skills you use in combat. It’s certainly an inventive take and I’m looking forward to the release. Surprisingly, my favorite demo ended up being for a platformer called Happy! the Hippo. It’s based on janky PS2-era platformers like Spyro: Enter the Dragonfly. The game is purpose built for you to pull off those kind of tricks where you skip chunks of the level or even break outside the bounds of the game entirely. It’s really fun to play, but what I’m really enjoying about the game is the weird, almost horror game stuff that shows up the longer you play. It feels like an ARG game in a way, like Crow 64 if anyone remembers that. Or something like Shipwreck 64, a game that is a platformer on the surface but is actually a horror game once you get in far enough. Except Happy! the Hippo never turns into a horror game. At least not in the demo. There’s plenty of strange stuff the more you explore, but it never descends into an outright horror game. It feels like all the talk about how old 3D platformers could be unsettling and odd was a major inspiration for the game. Hoping the finished the game keeps that tone when it releases.