

Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.
Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.
Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.
Yup. One of several reasons why the Shield TV Pro is still the best streaming box. Using a smart TV after having gotten used to this device is painful.
What you’re asking for is a monitor, not a TV. The last TV I’ve seen that is this limited still had a picture tube - and it wasn’t even the last CRT TV I’ve used (we actually had a very late one with HDMI). Regardless of how silly AI features are, there’s a middle ground.
Not really, given the media frenzy surrounding this model.
Someone should compare it to the unofficial port (also, known as “Brazil project”, which has been out for a while now) and see which is working more smoothly.
I was looking at 4 and 8TB Seagate drives at various German online retailers a few months ago and there were indeed a few suspiciously cheap ones that could have only been disguised used drives. It irritated me so much, it made me postpone a server expansion.
Because it’s designed by a genocidal imperialist regime and intended to increase its global influence. It’s a heavily censored model that spreads Chinese government propaganda and distorts the truth.
I can’t be the only one who wants to see both of them losing this fight.
I vaguely recall playing one of the two about 20 years ago (looking at the screenshots, I think it was the second game). It was a bonus game on a CD of some computer or gaming magazine. Even two decades ago and this shortly after release, it felt unbelievably dated and clunky already. The PC port was also complete garbage, with lots of bugs, awful visuals even by PS1 port standards and poor controls.
If you’re nostalgic for these games, they might be worth revisiting (although you’re probably remembering them being more impressive than they actually were), but if you’re not, I doubt they are worth picking up, even with the improvements from gog.
Just to compare these two to another dinosaur game from that era that received similarly poor reviews as the PC version of Dino Crisis, Trespasser was far more sophisticated and fun, in my opinion at least - and certainly a technical marvel by comparison. It’s not just that it’s fully 3D, with huge open areas (not possible on PS1, of course), but also the way it pioneered physics interaction. My favorite unscripted moment was a large bipedal dinosaur at the edge of the draw distance stumbling - possible thanks to the procedural animations - and bumping into the roof of a half-destroyed building, resulting in its collapse. That’s outrageous for 1998! I’ve only ever seen this happen once at this spot in the game, so it’s certainly not scripted.
It’s been out for a long time, just not legally.
If anything, this is just the start of an arms race. Do you really expect the Western competition to just stop what they are doing, because a single Chinese model performs well in a handful of synthetic tests that it was probably optimized to score well in?
I’m not a fan of AI slop either, on the contrary, but let’s be realistic here.
Nope.
Mini PCs usually don’t have a battery. The use case for this conversion is on the go with AR glasses.
Looking at the screenshots, I thought it was a port of a mid-gen PS4 game, but apparently, it’s a one year old former PS5 exclusive. Then again, this might explain the modest hardware requirements. You don’t see the minimum GPU on a AAA open world game being a GTX 1060 6 GB (a card from 2016) very often anymore. Perhaps it’ll run well on the Steam Deck, which is always appreciated. Reviews are solid enough that I might pick it up on sale.
Until this has been independently verified, I have my doubts. This wouldn’t be the first time for China to vastly exaggerate its technological capabilities.
The article mentions the cost of tokens to end users, not training time.
Overvalued - as in, less useful than it seems to be - probably, but the costs of running it are immense and they are certainly not that much lower in China (despite low energy prices due to nonexistent environmental standards), given the hardware embargoes they are under, forcing them to use less efficient hardware.
Not a word on Chinese models being censored in the article. What an odd omission.
It should also be pretty obvious that this is following the usual Chinese MO of using massive state subsidies to destroy the international competition with impossibly low dumping prices. We are seeing this in all sorts of sectors.
Somewhere above 720p upscaled to 1080p with the help of FSR should work for 60 fps. The lower render resolution is likely enough to compensate for the lack of VRAM. This is all theoretical, of course.
How’s your CPU situation?