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Joined 2 years ago
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Cake day: July 19th, 2023

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  • My most played game was Like a Dragon Infinite Wealth, followed by Metaphor ReFantizio, both excellent games, as well as being new releases that run well on Deck.

    Some lesser played games I would really recommend:

    • Demon Tilt/XenoTilt - really cool pinball games. Play great on deck, and are great for short high intensity play sessions.
    • Shadow’s of Doubt - I’ve recommended this a few times, it’s a full simulation detective game. Solve serial murders in a city where every NPC has a fully simulated life routine. You can roleplay it different ways, but it’s easy to fall into a Rorshack style of detective, breaking into crime scenes, cleaning their fridge out of beans, and robbing the house blind as you hunt for clues.
    • Pseudoregalia - Short but great 3d metroidvania, with really great freedom of movement. One of those games where moving around itself can be a joy.
    • Yellow Taxi Goes Vroom - delightful 3d platformer, has fun movement and is a really happy game.







  • The game was “The Pale Beyond”

    Here was them saying 10% of sales were on Deck.

    Later on, after the game had been out awhile and had some sales, the percentage of deck players dropped to a still respectable 5%.

    My interpretation of that is that the Deck users were more likely than non-Deck users to pay full price for the game at launch. Considering that deck users only make up 0.6% of players based on Valve’s hardware survey, it would seem like Deck owners buy far more games than the average user.

    It’s also possible that the hardware survey is underreporting decks though, significantly more decks have been sold than 0.6% would represent, and I know I get far more valve hardware survey requests on my desktop vs Deck, even though nearly all my playtime is on Deck.



  • the fact that it sold a lot means it’s a market that it’s probably worth the investment (can’t imagine it’s that much)

    Something I’ve heard is that deck users tend to buy more games and more new releases than your average non-deck user (which makes sense considering most of us are financially well off enough to buy a second PC for portable play). So even though the total number of deck users isn’t huge compared to steam as a whole, there’s a much more significant percentage of launch purchases that are being played on deck.

    Some indie game reported that 10% of their launch sales went to people playing on Steam Deck, which is a sizable market chunk, and a much higher percentage of players than the the steam hardware survey would suggest to expect.







  • AS others have said, the key is making your son a separate steam account, and then adding him to your steam family so he can access your games. That will let you both play your games at the same time, as long as you aren’t trying to play the exact same copy of a game (1 game copy = 1 player at a time).

    This also will give you access to some parental controls and let you limit what games he can access. I don’t want to share some games like Cyberpunk or Baldur’s gate with my younger kids for example.