• 414 Posts
  • 1.43K Comments
Joined 2 years ago
cake
Cake day: July 19th, 2023

help-circle








  • I 100% had this issue, I could watch the combined memory climb towards 17GB over a play session, and when it got close the system would lock up. This was on an LCD deck, and I was targeting a 30fps with some of the graphical texture settings on high iirc. Some people reported being able to play the game fine, and my best guess is that they were targeting a higher frame rate and had graphical textures turned down. Since the memory leak would eventually stop growing, it’s possible that with low enough settings you might be able to stay under the crash threshhold.

    The other possibility is that since it only would crash after playing for awhile, that short play sessions might let you get through without issue. The length of the sessions before a crash would probably be longer the lower your texture settings.


  • I’m assuming you’re talking about Cryobyte increasing swap size, which was actually necessary for some games. God of War for example has a memory leak on devices with an integrated cpu/gpu (so handhelds and most laptops), and it would cause a full system lockup and crash after 30min-1hr of playtime. The memory leak would eventually stop around 17.5-18.5 GB of total RAM + VRAM used. Increasing swap file size would let the game run without issues or crashes.

    That specific use case shouldn’t be needed anymore since Valve switched SteamOS to use ZRAM instead of traditional swap.













  • Different framegen techs have different requirements. Some like DLSS and the newer FSR require specific GPU hardware, some require being built into the game specifically. Lossless is great because it works on most hardware and most games.

    My understanding here is that it’s working as part of the Vulkan pipeline, but I don’t have enough knowledge in that area to answer more accurately than that. This article discusses what the dev of lsfg-vk had to do to get lossless framegen working on Linux, and it can give some insight into how it’s working.





  • Would have never expected that, I’m glad I came back to this thread to see if you had made any progress. Searching online about that, sounds like it’s actually a somewhat common issue (that I had never heard of before now). Basically the advice is to try a better quality hdmi cable, swap to 5ghz wifi (which is less likely to get interference from this than 2.4Ghz), route the hdmi cable different to have more space between it and the deck, or add ferrite cores around the ends of the hdmi cable.



  • Most of the external portable screen projects I’ve seen for the deck use devices that can directly receive video over usb-c, like XR glasses or portable screens. I don’t know of a good way to convert video over usb-c (or hdmi from a dock) into something that your Android tablet can receive and play. There are some windows only apps that can stream video via usb to a tethered tablet, but I don’t know of a linux/steamOS compatible option. If anyone does, I would love to hear it.

    The easiest thing to try next would be to install Sunshine on your deck, and Moonlight on your tablet. It will still streamed over wifi, but a lot of people get better stream quality/less lag than with steam streaming.