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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I’m loving bluefin and I really want to go all in on the immutable stuff, but I’m having a hard time being productive on it. The devcontainers experience has been miserable (probably because I refuse to use VSCode and every other editor having poor or no support for it); I also had SElinux fuck me up when trying to build some complex dockerfile from a project at work (something that was supposed to just work took me two whole days of debugging - and I even managed to break bluefin’s boot process when I tried to mess with the SElinux configuration. This one was mostly due to my own inexperience with SElinux, combined with there being a lot less content on the internet about fixing stuff on immutable distros compared to traditional ones).






  • If every game had patented everything that they came up with, we probably wouldn’t have reached 1000 total games by now.

    Some early game would probably patent “revealing more of the world as you move horizontally/verrically” and we would probably be confined to a single screen for every other game for decade.

    Then some other game would patent “using an input source to move a gun’s aim/targetting on the screen” and we would never have had any fps. A “first person view” would probably be patented soon too. Leveling up? What a cool concept that I wish more than one game ever used.

    At best, companies would all be paying licenses to each other for all of those mechanics - just like it works on hardware today where Samsung (for example) for a long time made a ton of money out of their main competitor’s sales. And games would probably be so expensive that a lot of them could even have their own dedicated hardware made specifically for them, without affecting the final price that much.

    Modern day Nintendo would surely enjoy that. They could make gimmicky hardware for specific games and simply call it a toy. Games like Guitar Hero would probably only be playable on toy guitars (as some other game would’ve already patented translating basic inputs into something rhythm related).

    In a way I could see some pretty cool games being invented for a while in this parallel reality, with the patent restrictions forcing people to think of new stuff like the hardware restrictions used to do last century - but we would never had Stardew Valley, Minecraft, Rimworld, Factorio, Dwarf Fortress and 99% of the most beloved games out there.





  • In any specific god? no. What I believe is that we don’t know and will never know anything beyond our own existence. We don’t know what we are, in the grand scheme of things (or if there’s a grand scheme at all). We don’t even know if we actually exist.

    I just live my life to the best of my abilities and shrug off all that “beyond my existence” stuff as pointless. If I tried to think about it, I don’t believe I would ever come anywhere close to a real answer anyway.


  • If you approach it with a standard videogame attitude (get the strongest weapons and most powerful skills, steal everything that is worth good money and so on), then it is a solid game.

    If you approach it as a simulated tabletop rpg game, it is fantastic. You can experiment with all sorts of things. For example: in one fight I was outnumbered and cornered in a small room, with enemies coming from outside. I pulled some furniture in front of the door to block the passage, threw some oil on the ground in the other side and lit it with a torch, then hid my characters behind the walls out of any projectile’s path until I could fully heal them.

    Unlike other games those weren’t things that the devs put there specifically for this fight. There was no button prompt suggesting the furniture could be moved or anything like that. They just put a bunch of stuff in the world that can be interacted with in many ways depending on what sort of skill you have and leave it up to you to find a way to use them, or not. You can still min-max your stats and ignore all that. You won’t even know you’re missing anything.