- Sometimes
- Sometimes
- Both
“My source is that I MADE IT THE FUCK UP”
I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.
Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.
Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my “little duck” brain speaking.
Bevy, specifically because it is an ecosystem of libraries. I tried UE3/4, Unity and Godot, and I’ve always found the complexity of tooling and amounts of options available completely overwhelming. Not to mention, that most of these tools and options funnel the developer into very specific and opinionated ways of doing things.
By contrast, Bevy is just a Rust crate, and it is modular - I can connect only those plugins and functions I really need. If I am ever confused by some function, or a type, I just press “gd” and my nvim will show the definition of this function or type - it feels refreshingly simple and seamless in comparison with the enormity and complexity of Unreal or Unity. At any point in time I am staring at my code, I only see things that are relevant to the problem, and nothing else.
I can bring my own tooling (editors, analysis tools, asset pipelines etc.), projects are easy to build and automate, - it is pure bliss.
The absence of an editor allows me to hook up whatever I want: LDTK, Trenchbroom, even Unity could be used as a scene editor. There is virtually no vendor lock-in with dependencies either. Don’t like Rapier as your physics engine - easy-peasy, you can use Avian, or something else, or something custom, or nothing at all. Don’t like Bevy UI - no worries, there is Egui, multiple integrations with other UI frameworks, you can even use Typst layouts for your menus if you so desire.
Right now I am working on a literate game with a friend: our sources are markdown files with bits of code in them. Our automation compiles markdown to Rust sources and then builds the game, potentially along with the devlogs and some other auxiliary artifacts.
My non-technical partner contributes to the repo freely, treating it as an Obsidian vault, - in our team there is no distinction between technical writing and development, our game design document and source code are literally the same thing. This approach has removed loads of roadblocks and allows us to safely and controllably accumulate knowledge, before distilling it into a working game.
It wasn’t trivial to set up, but it wasn’t overly complicated either - good luck replicating this set up with Unity or Unreal though.
Thanks, but it wasn’t so bad. I have learned exactly two things from that conversation: 1 - one can brake a dick 2 - some injuries have fascinating stories attached to them
Overall, I wouldl rate this experience 8.5/10 - very enlightening and only mildly inappropriate.
Sausage was fine.
I grew up in a family of medical doctors, it came with its own set of similar challenges. Every problem discussion always revolved exclusively around solutions or practical harm reduction. I suspect God forbade the doctors from talking just for emotional support.
Every problem I ever had (completely normal ones included) was medicalized and pathologized, neatly classified and wrapped in a set of actionable instructions: “this is how you get better, this is how you allow it to get worse”.
I still remember coming home from school and sitting down at the dining table, eating my sausages with buckweed, while my dad, mom and older sister discuss methods and techniques to install a urethral catheter in a person with a broken phallus.
It wasn’t good or bad, it was just weird I guess. Hey, at least I am not scared of blood/trauma/desease, and in a some cases I believe it allowed me to stomach helping people in need, when other people would turn away out of disgust or disturbance.
Outer Wilds, if you haven’t played already. Obligatory warning to avoid spoilers like your life depends on it, go in completely blind if possible.
No idea honestly, I have no experience with Fedora and this toolkit seems to be designed for Steam Deck. At this point I’d try looking for an answer in the toolkits source files - it’s all essentially a bunch of bash scripts moving files around between Proton prefixes, AFAIK
I got my GOG Oblivion running with a mod pack by installing and running Vortex. I ended up using this utility: https://github.com/pikdum/steam-deck/
It allows you to install Vortex in your game Proton prefix (you have to run it at least once for said prefix to exist). Then, after installing mods through Vortex, you use the ‘post-deploy’ script to synchronize some files, and your game is ready.
If you are having trouble, there is also a guide from steam community: https://steamcommunity.com/sharedfiles/filedetails/?id=2941631681
The guide is for Skyrim, in my case it worked fine with Oblivion - I have to believe it should with NV as well.
Good luck!
My first encounter with Linux was in 2007, I installed Kubuntu Gutsy Gibbon on my dad’s computer out of curiosity - I was intrigued by a notion of free OS you can deeply customize.
I have spent countless hours fiddling with the system, mostly ricing (Compiz Fusion totally blew my mind) and checking out FOSS games.
Decades later I switched to Linux full-time. After 12 years of daily driving OS X and working as a developer, I wanted a customizable and lean OS that is easy to maintain and control. Chose Arch, then Nix, havent looked back ever since.
In a game, movie, work of literature or theater, your feeling of awe and immersion is maintained by something called the “magic circle”. It is an area of experience that is separated from normal reality by the proverbial 4th wall.
Everything inside the magic circle is filled with artistic purpose, it works (in good works) to drive meaning and communicate themes and ideas of the art work.
Whenever this magic circle is broken, you suspension of disbelief becomes overtaken by cynicism, and the immersion is gone.
Mundane life is full of this cynicism, because we are not conditioned (anymore) to find mundane reality purposeful, outside of really outstanding and dire situations. We take reality with it’s amazing graphics and narrative for granted, not noticing the magic.
The future’s wasteland will be covered by bodies of web stalkers who were naive enough to get tricked by mid-2010s shitposts.
“Turns out they never used this to make their metal cutlery darker - who would have thought the ancients were so casually cruel?”
“After months of research we have concluded, that despite all their technical achievements, the ancients never figured out, what does the fox say”
“Today prof. Drobyshevsky is going to tell us about their newest work in XXI cent. anthropology - what is ‘streamer dent’ and why do we have such long heads 2300 years later?”
“Ass, coochie and the rich - dietary practices of homo sapiens in the age of over-production”
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Hey what if my software is paid, but you can purchase it for N money or more, with an input field?
Because that I’ve seen a lot, and it sounds suspiciously like what you’re describing, yet completely normal.
Edited for grammar
Get a habit of tracking your habits. When you know everything you do while “on autopilot” and why, - you can outsource a lot of chores and work to your “autopilot” self by setting up your routines and habits correctly.
This skill is best learned as soon as possible, and it’s a shame it’s not taught in schools. 20s is a good time - all the momentum you gain within next 20 years can carry you the rest of the way.
Also, don’t be hard on yourself for failing. You’ll see tons of good advice - a lot of it will seem essential (like being financially responsible), for good reasons. Just know that failing at all these things does not necessarily make you a failure or a bad person. Who knows what struggles you might/will face - as long as you survive and take care of your loved ones, you should be ok. Ultimately that is all we can do.
Also, try to engage with physical things more: people IRL next to you, touch grass, craft something with your hands. Of it’s not physical, it exists in your head, - and your head might not always be the best place to spend most your time.
Please elaborate, I’ve been interested in this for awhile - what do you use/recommend for someone who’s new?
Back in 2011 I already felt that there should be some sort of easy-to-follow hygiene to maintain around mass media, especially internet. You know, like we hide our coughs and sneezes, maintain healthy distance around people, wash our hands, use slippers in communal pools. I should probably look up if someone smarter has already done the work.
As someone who has built a career in building and maintaining digital services, a lot of what Carmen talks about rings very true to me, especially this part:
“The platforms make money based on the time we spend on them, and they don’t hesitate to use unethical, addictive resources, so how are you going to ask a 10-year-old or a 13-year-old to stop, if it’s even hard for us adults?”
I’ve struggled with social media and technology addiction myself, so in my mind, allowing a child a smartphone is akin to teaching them how to smoke - that is how toxic and generally “bad-for-your-health” modern internet is, I think.
At the same time, I am not (yet) a parent, so I really don’t know how am I going to be making such a decision when the time comes.
Long time i3 user, recently switched to Hyprland+Wayland. I just don’t like mice, don’t enjoy using them, and I find the snappiness and responsiveness of keyboard-centric workflows very fun and enjoyable.
I am a software developer, and I am very impatient when it comes to my tools: I like my feedback cycles and interactions to be as tight as possible. This limited study from 2015 showed that developers, on average, spend ~26% of their productive time on stuff that is not related to either code editing or comprehension, including 14% spent on UI interactions. Tiling window manager allows me to streamline most of these interactions through hotkey bindings and shell automation, >!so I prefer spending literal months polishing my dotfiles instead!<