Doesn’t look like the executable you are trying to run is with executable rights.
chmod +x ch34x.c
And retry.
(I don’t have any knowledge of this driver or installing it. Just wanted to give some directions.)
Doesn’t look like the executable you are trying to run is with executable rights.
chmod +x ch34x.c
And retry.
(I don’t have any knowledge of this driver or installing it. Just wanted to give some directions.)
I don’t agree with your points. The nerfs and the buffs were really needed, because what’s the point of having any other weapons or stratagems if 99% of the time players won’t be using them. The Shield Generator is still good. The Railgun is still good, even though you can’t one shot Bile Titans and deal easily with the Chargers. The Breaker is still good. But now they are more on the same level with the others.
Basing this in my experience with around 100 hrs in-mission time (I can’t check the exact time currently).
This is a good read as well: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
Happy Helldiving!
Another tip I have (not directly related to dealing with the Chargers): If you happen to cross the extract point while doing the main / secondary, it doesn’t hurt to drop supplies and other any support stratagems there beforehand. You can also drop all the samples gathered at that point, so they will be waiting for the extracting time. It never hurts to plan ahead, so we are usually planning the mission route that crossing the extraction point will happen.
Doing this has in my expetience increased the chances of getting out with the all important samples, especially when the mission time is running out and the Super Destroyer leaves.
Yeah, basically I always try to aim at the mouth facing as directly as possible in front of them.
EAT is a bit high risk high reward with Bile Titans. Wait just before (or dodge) the puke shower and aim at the mouth. Other option is to shoot at their underbelly, but it seems to need more damage on top of two EATs.
We had two members with EATs basically littering them on our path whenever the cooldown was off. That way there usually is couple of EATs to be used when stuff hits the fan. You can also destroy the pod they land in, so the EATs show up in the map as well, which makes them easier to find when needed. Usually patrolling bugs will take care of the pod, though.
Expendable Anti-Tank one of the (front) legs and then shoot the exposed leg still seems to be viable solution. EAT also works with Bile Titans pretty well.
Yeah, I know. It is a source code file…