Minetee or Craftee
Minetee or Craftee
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):
I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.
Commit here.
They simply added this line op.max_unroll_iterations = 32;
, related to NIR shader compilation. Passed to NIR here.
(I stop here, lost track and interest in further investigation)
All we need is 8K AI scaled Doom 1993 at 120 fps on ourprinter LCD screen.
I was a fan of STALKER. What is Anomaly?
I know many don’t like it, but Supreme Commander 2 is very fun 1V1. It’s a good mix between build engine and classical RTS.
Just don’t play the campaign, its a disaster.
This and CC Generals are the best non-Blizzard RTS to date, IMHO.
Generals is hard to run on Linux, but DoW runs flawlessly.
Haha, a PA fellow here!
PA is very cool when you find players matching your skills. I have good memories of 4V4 games, when both teams synchronise to puts players with the same level at the same starting location so everyone have fun.
It does not have that much soul, IMHO, and performance problems when games stands too long on multiplanetary systems.
Of course they do, but their are not big in number and market share. Maybe « Almost all world wide deployed critical infrastructures runs on Linux » is a better statement.
The other thing is companies care about CVEs as they use Linux to run their critical infrastructures.
Testing goes stabler and stabler with time. Then testing move to release and the previous untesting (sid) move to testing. It’s a that moment that you can have surprise. This is the moment where I often wait one month or two, apply the updates and check my os is working as before, meaning running my day to day applications and game and see if things work. The only problem I had once was shader cache. I removed few things in .cache and I was good.
I don’t use Sid, but testing, it’s working almost flawlessly. Each release (once every 2 years, I guess), I take few hours to check everything work; remove shader cache, etc.
My setup, right now (dirty, for authenticity) :
$ cat /etc/apt/sources.list
deb https://deb.debian.org/debian/ testing main contrib non-free non-free-firmware
deb-src https://deb.debian.org/debian/ testing main contrib non-free non-free-firmware
deb https://security.debian.org/debian-security/ testing-security main contrib non-free non-free-firmware
deb-src https://security.debian.org/debian-security/ testing-security main contrib non-free non-free-firmware
# bullseye-updates, to get updates before a point release is made;
# see https://www.debian.org/doc/manuals/debian-reference/ch02.en.html#_updates_and_backports
deb https://deb.debian.org/debian/ testing-updates main contrib non-free non-free-firmware
deb-src https://deb.debian.org/debian/ testing-updates main contrib non-free non-free-firmware
# add by me
deb https://deb.debian.org/debian/ testing-backports main contrib non-free non-free-firmware
deb-src https://deb.debian.org/debian/ testing-backports main contrib non-free non-free-firmware
$ cat /etc/apt/sources.list.d/*
deb http://download.opensuse.org/repositories/graphics:/darktable/Debian_Testing/ /
deb [signed-by=/etc/apt/keyrings/lutris.gpg] https://download.opensuse.org/repositories/home:/strycore/Debian_Testing/ ./
# Uncomment these lines to try the beta version of the Steam launcher
#deb [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ beta steam
#deb-src [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ beta steam
deb [arch=amd64,i386] https://repo.steampowered.com/steam/ stable steam
deb-src [arch=amd64,i386] https://repo.steampowered.com/steam/ stable steam
# Uncomment these lines to try the beta version of the Steam launcher
# deb [arch=amd64,i386] https://repo.steampowered.com/steam/ beta steam
# deb-src [arch=amd64,i386] https://repo.steampowered.com/steam/ beta steam
deb [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ stable steam
deb-src [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ stable steam
deb [ signed-by=/usr/share/keyrings/vscodium-archive-keyring.gpg ] https://download.vscodium.com/debs/ vscodium main
I play a lot, we just played Grounded with friend yesterday.
Hope this helps.
Sony will send him a cease and desist.
Because Rivals 2 add grabbing, there will be shields (at 0:41, you can see Maypul using it), and so, parry too.
Depicts peoples asked to keep the Rivals of Aether DNA (very fast combats) and not add grab/shield, Dan’s (the main dev/designer) thought it add more depth to the fight (and, I suspect, lower the bar of new players and Smash players because you could simply be destroyed in seconds if you were not prepared in original one). While it’s sad to see a specificity of original game removed, I think he is right and this choice will push its IP further.
Ah, and of course, rollback netcode written from scratch. I mean, rollback netcode written from scratch on a second iteration of a beloved platform fighter.
I’m so excited!
Maypul is my main on Rivals of Aether and I’m in love with this one. I was not that much impressed with other characters (quite the opposite TBH). Yet the attention to the details, the augmented moveset and the poses of this Maypul are really impressive: She is fun to watch and looks fun to play.
It’s hard to say just watching the moveset, but it looks like area of ground attacks is big. Combined with the speed (the Maypul signature) I have the impression she’s really deadly. In original Rivals of Aether, Maypul is not a strong damaging character, but a very fast and hard to manage one.
The new multiple plants push her power further. Puppy seems to be the most technical and it will create some epic tournament moments, IMHO, and the edge one will make her off stage management more dynamic. In Rivals of Aether, its off stage is deadly, but at a particular angle.
I also realize she have a smoker badass almost quiet voice which is totally on par with the description (she protects the forest and talk to plants). It’s so well made and integrated I actually not even notice it at first watch! Keep in mind indie fighting games often fail on this (voices can be… well… bad and repetitive).
It’s a VS platform fighting game, it can’t be balanced at launch before many patches. But it will be an instant buy for me.
I’m as happy as you all, but having a teenager that starts to mod games, I realize the whole modding ecosystem of many popular games is Windows only.
Many peoples say you should play on pc because of modding. I would say from a Linux perspective, having the modding community switching to Linux is the next big step.
When I see such hardware, I directly go to see if it provides its sources. It does: https://github.com/ROCKNIX/distribution
Just a reminder that those funky hardwares are full of open source software builds (often emulators) and often does not follow the GPL licence licence and providing source code back. Things are moving in the good direction but I thinks its important for us, as user, to complain about GPL licence, specifically for such hardware that often needs updates.
This one seems pretty serious.