

I couldn’t fully get through 3 to the very end but when I was playing, I had to turn off subtitles and dialogue audio to get through it without cringing the entire way through. Rough story aside, lot of the humour of 3 felt dated at the time of release whereas 2 /TPS still fit the humor at the time, which I lets me still appreciate it now. Course, it also helped the general stories for 2 and TPS were also enjoyable.
I’m not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I’m used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.
Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I’ve honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.