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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Lower your expectations, like… drastically. First, this is what I used for my test (quite fun even if clunky, can recommend) and as you can tell, not exactly pushing any boundaries graphic wise. Then I installed SteamVR (obviously!) and https://github.com/alvr-org/alvr to use my Quest 2. In ALVR I set the resolution to the minimum and 60 hz. Once everything was working, I went inside to SteamVR settings and… dragged the resolution to the minimum. Text was still legible in game, everything was very pixelated but usable, and the FPS kept around 60. Do note that it’s enough to give some people motion sickness, not me fortunately, but you really want to target 72 or more. In all of this the Deck was roaring with fury (docked) and as my amusement worn out, I just uninstalled SteamVR and Taskmaster because it’s really not worth it especially since on the other side of the desk I have a gaming computer.

    tl;dr works but just barely and expectations needs to be very low. Not worth it aside from curiosity.



  • Same. I mean… a positive second chance for me, because 20 something years ago setting up Wine to run Quake 3 was an afternoon’s effort, and absolutely not worth it lmao. Nowadays I know that I can just try a game, see if it works. Doesn’t? Let’s try again. Still nothing? Proton GE. Nothing? Ok, doesn’t actually work, unless there’s a solution on ProtonDB. 50/50 it’s anticheat.

    Plus… it’s plain fun to get “unsupported” games and running them on the Steam Deck! Yeah, probably there’s a reason, but that time I played in VR using the Deck? Let’s call it perverse enjoyment.





  • If you have other ways to play a game, consider buying it regardless of the rating for the Steam Deck. Sometimes verified games update in a way that makes them way too hardware intensive, others might actually be playable regardless of what they say and the only real way to find out, is to try. For example, I wanted to try it so I setup Steam VR on the Deck, added ALVR, set it to minimum resolution and fps… I mean, Taskmaster VR worked. I had to make the resolution inside Steam VR all the way down, and it keeps a shaky 60 fps (doesn’t bother me, others could get motion sickness) but it was playable. Obviously it was docked, so 100% just curiously as on the other side of the desk there’s my actual gaming computer, but…


  • My understanding is that oleds are a weird beast. Since there’s no backlight, each pixel can be considered a small colored light, if you have a fully black screen, then it’s essentially off and not using any power. However, there are instances where the peak brightness is limited to a small portion of the screen, because blasting the entire thing of full brightness white would pass the power supply capacity…

    That said, let me stress this: it’s my understanding. Not a hard fact, I might be wrong or just basing things on old information.










  • The thing with “AI” or better still, ML cores, is that they’re very specialized. Apple hasn’t been slapping ML cores in all of their cpus since the iPhone 8 because they are super powerful, it’s because they can do some things (that the hardware would have no problem doing anyway) by sipping power. You don’t have to think about AI as in the requirements for huge LLM like ChatGPT that require data centers, think about it like a hardware video decoder: This thing could play easily 1080p video! Or, going with raw cpu power rather than hardware decoding, 480p. It’s why you can watch hours of videos on your phone, but try doing anything that hits the cpu and the battery melts.

    Edit: my example has been bothering me for days now. I want to clarify to avoid any possible misunderstanding that hardware video decoding has nothing to do with AI, it’s just another very specialized chip.