Aside from the Wisconsin part, that describes most cities.
Aside from the Wisconsin part, that describes most cities.
Which claimants are you thinking of? I know the Ottoman Empire and the Russian Empire both claimed to be continuations of the Roman Empire. I don’t think Italy ever claimed to be the new Rome, somewhat ironically, and I think Germany and France had stopped claiming to be Rome as well.
At the point the western half of the Roman Empire collapsed they were using a system with two emperors due to the massive amount of territory being impractical for one man to govern, senate or no. Only one of the imperial titles imploded, with the other going along just fine for centuries before that part of the empire also started to collapse.
It helps to remember that Cleopatra was both from a completely different incarnation of Egypt and that she was the last independent pharaoh before Egypt became a Roman province.
NT was a fully seperate product from 95 and 98, using a different kernel. 95 -> 98 -> Me was the old kernel, NT -> 2000 -> XP -> Vista -> 7 -> 8 -> 10 -> 11 is the other line. Me was a play on Millenium Edition, so that line was just numbered by year. The NT series names are a bit wonky, though. The reason for skipping 9 involves legacy program support and bad coding practices from ye olde programmers. 7 was kind of an arbitrary number to begin with, though.
Honestly, the mouse charger screams marketing or management. Apple’s brand is partially form over function.
So as the year 1900 rolls around, I control 1/3 of the map landmass as territory under the work of my cities I cover the entirety of a large dorito shaped continent
However, one of the other human players has just researched nuclear theory and I’ve just figured out Great war infantry. I still have not caught up but I have made massive gains.
Well, there’s your problem. Civ 5 had a thing where research took more science points to complete the more cities you had. The ideal number of cities to own was five. If you had even a single city over that, even if science output was maxed out in all cities, it would take longer to research anything than for a player with only five cities.
Religion victories in Civ are poorly telegraphed in general. You can easily look at the minimap and see that someone is conquering everything, and poking at a player’s borders will show you that they’re technologically advanced, but religion and culture victories tend to sneak up on people.
In an early draft where there were blob alien things instead of humans. By the time they replaced them with humans they had reduced the fleet to a single ship.
And then watch both of them again to see if you can spot all the single-frame gags.
They probably didn’t. It’s a single ship, not that big, and they only used one language on it.
But, confusingly, an LED TV is an LCD TV. An LED TV is just an LCD TV that uses an LED array for the backlight instead of florescent lights. Quantum dot or QLED displays are also just LCDs with a fancy backlight. OLED displays are the ones that actually have glowing subpixels.
I think some of them just lack people skills. I had this one manager that nobody liked and was rather prickly, but she very quickly kicked out an asshole customer and then immediately checked to make sure I was okay after. She cared, and actually did more for us than most of the rest of management, but her people skills were terrible.
I’ve seen ones modded into a laptop form factor. Does that not count?
A new take on the Steam Machine could potentially knock Xbox out of the market in their current state, and I’m okay with that.
I could generally take or leave their clutter items, but persistent NPCs with dynamic schedules or the full stat and inventory systems of the PC are still extremely rare, never mind both. Most games simplify NPCs such that they don’t actually have equipment or just have one item (typically an unlootable weapon) and reduce their stats to just HP and defense stats. By contrast, the only difference between an NPC and the PC in a Bethesda game is that the player has controll over the PC.
For me, if they moved to a new engine it would need those persistent fully-featured NPCs to feel like a Bethesda game. Ten years ago, there wasn’t really anything else that did that. Now, there’s got to be something they can make work. Hell, BG3 has all this stuff, it’s just from a top-down perspective. And it can handle ladders, which Bethesda’s engine still can’t do.
https://en.wikipedia.org/wiki/Arab_conquest_of_Egypt
It was pretty quick, just 639 to 642. The western half of the Roman Empire had already collapsed and the eastern half wasn’t doing much better.
And later, Torres explicitely not doing that.
IIRC, neither was wearing armor in the book, but it’s been a while so I may be wrong.
Hostile Waters: Antaeus Rising. It’s the only game in the Carrier Command-like subgenre of RTS that isn’t part of the Carrier Command series. Shockingly well written, too, for what it is.