

Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.
Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.
That’s what I figured, it’s already running without issue and converting the custom app to a standard docker would be trivial. Git sounds like a nice next step, right now my backup script just extracts the app configs from truenas and sticks them in a json file. It’s good enough to recreate the apps, but if I mess something up I have to dive into backups to see what changed.
Yup, that’s exactly why I’m iffy about tying my configuration too closely to a specific platform. Luckily my setup was still pretty small last year so the only significant thing was Jellyfin, which I just rebuilt from scratch.
Paperless takes forever to start up, it seems to be something about setting permissions on all of its files.
Do you have anything in place to track updates to your custom apps, or are you just leaving everything on the latest
tag?
Check out GUN4IR, I put together a two player setup last year and it’s a ton of fun. The accuracy and response time are basically perfect. They also support solenoids for arcade games, but I haven’t had the time to put that together yet.
Forgejo has an option to mirror a repository and update on a regular interval. It won’t get wikis or issues though. I’ve got mine set up to mirror a bunch of decomps.
It’s minimally functional, I’m dual booting for vr. It felt like there was a frame of tracking lag which got me motion sick in a static scene. I found a forum post suggesting it was a vsync timing delay that steamvr normally accounts for, but you can workaround by playing with numbers in a configuration file. I gave up there, but I ran into some other issues too.
I’ve got the gen 1 vive and a 1070, so other headsets or better gpu driver compatibility could fix that.
No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.
A bit, but more sim racer steering and no boosting. Shoving other racers off the road or into obstacles is still viable and satisfying but it works a bit differently. In burnout any significant impact will wreck the car and force a respawn. Wreckfest cars can take a lot of abuse but damage accumulates until the car is undriveable and gets DNF’d.
This is my go to racer, the handling leans realistic but the damage model is very gamey in just the right way. It’s a ton of fun dragging across the finish line in a car that’s missing a wheel and most of its crumple zone.
There are pc light guns that play fantastically with emulators, but the first HOTD remake still needs a mod to get them barely working so I’m not optimistic here.
I don’t reencode anything, I keep the raw bdmv rip and remuxed mkv for jellyfin. Even if the difference is imperceptible, as long as I have the storage space there’s no reason to spend time fiddling with conversion when it can only make things look worse.
Did the specific games get confirmed? Video basically said two live service games and two smaller passion projects.
I like being to leave a pair of headphones in my bag without having to worry about charging or pairing when I switch devices.
I’m expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I’m forgetting stuff, and I haven’t seen all of the movies) I’m not sure what would fill the gameplay void left by them, vehicles could do it if handled well.