What would you require of plain, simple dungeons?
What would you require of plain, simple dungeons?
I honestly don’t get it.
What we’re seeing in Bethesda’s design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you’re looking, what you’re wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?
Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won’t take this shit kindly.
Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.
The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn’t call it a shallow design.
Only one hour?
HEATHEN! PHILISTINE! 😉
OSIRIS is pretty much what you described, Starbourne 2 I know only from gameplays on YT, but I’m planning to try it “later”. 😉
In the meantime, I already think about spaceships I’m gonna build in Starfield.
“What are you doing?”
Explain.
I prefer Fallout: Tactics to vanilla F:NV.
If not for DLCs that offer something wildly different in their own separate maps, I’d call it the worst Fallout game I’ve been playing…
I don’t get that “shallow” part.
In Bethesda’s worlds there’s always something going on, something new to discover, something new to learn… Providing you put an effort to pursue that. These games don’t force themselves upon the player, they leave helluva room for breathing, caring about whatever small goals you may set upon yourself, but that’s not “bad”, isn’t it?
I never understood the hate Bethesda’s open world sandboxes get. Give them a few months of time for patching & modding and they become rock-solid games to enjoy for decades. I don’t expect Starfield to be anything less and I hope it will be far more than that.
By the way… OSIRIS: New Dawn and SpaceBourne 2 - have you tried either?
I curse Death that she didn’t take me peacefully during the day.
Such massive and old platform won’t lose its userbase just because it undergoes a wild evolution. Look at .tumblr, facebook…
Instead, ask what it takes for eXTwitter to stop being any important.
OneDrive is among the most unreliable pieces of software I’ve ever seen.
It behaves erratic and unpredictably. Its credential manager resembles a blind monkey with Down syndrome that snorts coke to wake up. Webclient is slow, with UI resembling times of Netscape Navigator.
tl;dr: I’d rather put all files on a thumbdrive and travel to wherever they are needed, than rely on Onedrive.
As for M365 - plenty of good applications there. Using them daily.
When a former sportsman, now a cripple teaches a youngster “some moves”.
Do you think it is overpriced?
Given its capabilities and the fact that you can buy used MS notebook/360 device for such a price? Of course.
I curse Death that she didn’t take me in my sleep.
$498
optional keyboard cover for an extra $101.
Ah, I understand. It’s an attempt to replicate Steve “unwashed” Jobs’ strategy, where buying overpriced stuff makes you BETTER, DIFFERENT and UNIQUE. Am I right?
Truth is dramatic.
Ah, I see. You’d want more diversity or substance to the dungeons, not length, or puzzles.
Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?
And if so, how would you predict it’d change the dynamics of the game? Because now dungeons are pretty much “loot trips”, or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I’m gonna raid a few tombs and see where it’s going to get me.
(Asking as a worldbuilder).